Posts Tagged ‘Life Goes On’

Impressions: Life Goes On: Done To Death

I think I’ve become a little wary of puzzle platformers. Too much block pushing busywork, not enough intriguing dilemmas (great cars, I hear) to solve. So I looked at Life Goes On’s [official site] expanded re-release with a sceptical eye (the other eye was watching a passing bee). And then immediately fell for it. Coo, this is a rather splendid little game, where death is very much your aim.

Read the rest of this entry »

Dying To Win: Life Goes On

FACEBRIDGE

Everyone, I’m worried that The Swapper changed me. I’ve seen the pale, twisted face of my own death, and I now have no issue solving puzzles with it. When RPS is run entirely by soulless clone husks who use each other’s icy bodies to do things like reach high shelves and prop open the front door, remember where this all began. Also, remember where it continued: Life Goes On. The still very much in development puzzler cuts out the middleman – aka, that whole “living” part – and sees you use mounting piles of your own corpses to avoid obstacles like spike pits, fire, and endless abysses. It’s also fairly humorous if you’re a sunken-eyed monster like me. You can play a demo here, and there’s a trailer after the break.

Read the rest of this entry »