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Posts tagged “Lighthouse Customer”

Feature: DOA?

The Lighthouse Customer: RIP

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. But Chris isn’t here this week, so Marsh Davies has hurriedly stepped in to tug on the kevlar-flavoured war-teat that is RIP, a military multiplayer FPS which lays somewhat dubious claims to MOBA mechanics. In the week that a new Call of Duty launches, you might…

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Feature: Assassins Bleed

The Lighthouse Customer: Metrocide

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, inept murder-for-hire with top-down assassination game Metrocide. In a game where some people are victims and others are killers-for-hire, it's a little odd to complain about being the one with the gun. But this assassin is having one hell of a rotten day. Pesky…

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Feature: Cannonball Fun

The Lighthouse Customer: Windward

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the shimmering, procedurally generated seas of action RPG Windward. Glimmering seas and snapping sails. Pirate ships and plundered booty. Factions fighting for control of ports and lighthouses. Cannonfire, ship-to-ship combat, pitched battles and daring escapes. Really, the only thing missing from Windward is…

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Feature: Ieee! Robot!

The Lighthouse Customer: Interstellar Marines

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines. As an interstellar marine, it goes without saying that I'm the best of the best. I'm tough as nails. I've seen it all and I'm ready for anything. I scream like a preschooler and…

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Feature: World War Me

The Lighthouse Customer: I Shall Remain

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, being a terrible apocalypse pal with top-down zombie ARPG I Shall Remain. I like to think of myself as a selfless person. I donate to charity, I pick up litter in parks, and help my elderly neighbor with her chores. If I come across…

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Feature: Vinecraft

The Lighthouse Customer: TUG

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, a little digging, a little building, and a lot of failing in survival crafting sandbox TUG. I've survived the survival modes of many survival games, and I went into TUG figuring it wouldn't be any different: I'd whip up a house, dig a mine,…

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Feature: Barney Killer

The Lighthouse Customer: LA Cops

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, shooting thugs in their mugs and then shooting their drugs, with LA Cops. I entered a mansion without a warrant. I shot dozens of suspects dead without identifying myself as a police officer. I destroyed several shipments of illegal drugs that could have served…

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Feature: Small Soldiers

The Lighthouse Customer: Recruits

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, a tiny war with big stories in top-down action squad-shooter Recruits. When games don't have their own stories (and sometimes even when they do) I like to invent my own. Recruits, a game featuring tiny soldiers, is perfect for that, because while it gives…

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Feature: Fun Silent Fun Deep

The Lighthouse Customer: World Of Diving

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sharks, shoals, and silence with World of Diving. When you start playing World of Diving you're invited to vote on the next feature you'd like the developers to add. Most players have voted for a metal detector for treasure hunting. The second most-popular choice…

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Feature: Cyberpunch

The Lighthouse Customer: Dex

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week: thugs, drugs, and alpha-induced amnesia in side-scrolling cyberpunk RPG Dex. Behind one door, someone sells me noodles. Behind another, someone tries to punch me to death. I buy pornographic magazines and toilet paper, then walk down the street and pay for a stranger's organ…

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Feature: Chill Pill

The Lighthouse Customer: Frozen State

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, fighting the cold and popping pills in Frozen State. There are a lot of ways to die in Frozen State, a top-down survival action RPG that takes place in a snowy abandoned city in Siberia. You can die from hunger or thirst, you can…

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Feature: Little Huge Planet

The Lighthouse Customer: Rodina

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, seamless solar system exploration in Rodina. What's space travel like? Enchanting and serene? Gazing at distant galaxies, skimming past slowly-spinning asteroids, watching beautiful and mysterious alien planets grow ever-larger as you draw closer? Or is space travel scary as hell, requiring you to fight…

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Feature: Talk to the Sand

The Lighthouse Customer: Son of Nor

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, terraforming sand and terrorizing villagers with Son of Nor. I lift my hands and the sand at my feet forms into a towering pillar. I point my palms down and the sand retreats, creating a deep sinkhole. I am a Son of Nor, a…

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Feature: Automation Vacation

The Lighthouse Customer: Factorio

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, building efficient machines to make other efficient machines in strategy game Factorio. I've got coal-powered drills digging up resources, mechanical arms collecting the raw materials, and conveyor belts transporting it across the landscape where more arms collect it and deposit it into fabrication machines,…

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Feature: Cube Hurt

The Lighthouse Customer: Robocraft

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, building, driving, and flying robotic cube-tanks in the free-to-play Robocraft. My robotank, Killdeathinator -- named for all the killing and deathinating it's been dishing out -- has just entered its 5th iteration. Killdeathinator Mk 1 had four wheels, a couple guns, and was made…

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Feature: Zed's Dead

The Lighthouse Customer: Unturned

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, surviving a few free-to-play DayZ days and Minecraft nights in Unturned. Don't let their looks fool you. Yes, the boxy zombies of Unturned are utterly adorable. On farms, they wear straw hats and overalls. In towns, they dress like chefs, construction workers, businessmen, and…

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Feature: Hi, Robot

The Lighthouse Customer: Bot Colony

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, speaking with robots, and the resulting loss of his sanity, in Bot Colony. Science-fiction writers love driving robots crazy, from Speedy in Asimov's "Runaround" to Ash attempting a magazine-murder in Alien. Is it time for a robot to drive a human crazy instead? Considering…

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Feature: Planet Deplorers

The Lighthouse Customer: Starforge (Survival Mode)

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, pantsless survival and gimp mask crafting in Starforge. The Earth's sun is being devoured by a black hole, and humankind, desperate to survive, has sent scouts to the planet Atlas to prepare the mysterious new world for colonization. I am one of those scouts,…

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Feature: Liches Get Stitches

The Lighthouse Customer – Lichdom: Battlemage

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, first-person spellcasting and spellcrafting with Lichdom: Battlemage. As a battlemage, I am imbued with arcane might: deadly firestorms, freezing ice blasts, and crackling electrical bolts. I hold my magic-infused hands up in front of me in an awkward, unnatural fashion at all times, as…

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Feature: Saab Story

The Lighthouse Customer: GearCity

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, driving a car company into the ground with GearCity. "Have you ever dreamed of running your own car company?" asks the website of GearCity, a simulation game that lets you run your own car company. My answer: no, I've never dreamed of running my…

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