Posts Tagged ‘Lionhead’

Oh! Fable Anniversary Is Out Today With Mod Tools

Hey buddy.

Starting to write this post about Lionhead announcing mod tools for Fable Anniversary, I went to check the release date and price (you know, standard news post details), only to discover that crumbs! It’s out today! That snuck up quietly, didn’t it? Well there you go: Lionhead’s fancied-up remake of ye olde Fable from a decade ago is out later today, and will have mod tools to mess with and replace art assets. That’s the limit of their potential, but it’s presumably enough to e.g. turn the final boss into Peter Molyneux dancing around wearing a dinosur onesie.

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A Myth No Longer: Fable Anniversary Coming To PC

Help, I'm being punched in the face by fire, something I didn't even know was physically possible!

Did you know there was tremendous demand for a PC version of Fable Anniversary? Did you know there was a Fable Anniversary? I must confess that I did not. Apparently, though, it’s a remastered version of Fable: The Firstening with better graphics, sound, and all that jazz (note: jazz not included). It came to Xbox 360 earlier this year, and now it’s apparently headed to Steam too. Hurrah?

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Molyneux Leaving Lionhead, Joining 22 Cans

Peter see games!
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.

Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.

Wot I Think: Fable III PC

After having been out on Xbox 360 for approximately 48 years, the PC version of Fable III arrived today. A roleplaying game designed primarily for people who don’t live and breathe roleplaying games, Lionhead’s game has charm in its blood and a tale of revolutionary heroism to shout about. Reception on console was mixed, but improvements and upgrades are promised for the PC version. Did they work? Here we go…
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Lions Said: The Making Of Fable III PC

Dance! Dance the endless dance of grudging but necessary business decisions!

So, Microsoft and Lionhead’s PC version of Fable III is to simultaneously release on both Games For Windows Live and Valve’s Steam. Jim perhaps did not entirely acknowledge the importance of this news in his post ysterday. The importance being “HOLY GOD-DARNED CAMEL SPIT, MICROSOFT ARE SLEEPING WITH THE ENEMY.”
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Thing Of Legend: Fable III’s Platform Choices


Sooo, here’s a thing (not of legend, but of PC gaming distribution news): Microsoft have decided to ship Fable III simulataneously on Steam and Games For Windows Marketplace. That says something about who is boss in the digital download market, I think. There are even bonus things for both: preorder via Games for Windows Marketplace and you receive Fable: Lost Chapters for nowt, and if you purchase it on Steam, you’ll get the “Rebel’s Weapon & Tattoo Pack”, which is a collection of uh… weapons and tattoos? Look, over there! A inverted bee!

And yes, the game is out on May 20th on both platforms. Any reason to be excited? Check here to find out.

Interview: Lionhead on Fable III, PC and GFWL

You can't fight that, silly

Hello! So, when I pottered off to Lionhead to take a peek at the upcoming PC version of Fable III, I also had a chat with lead designer Josh Atkins. Read on for how the studio feels about PC gaming and PC gamers, the choices, changes and improvements they made for the PC version of Fable III, how youngsters react to difficult moral decisions in games, and the thorny issue of Games For Windows Live…
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