Posts Tagged ‘LISA’

O Misery! Lisa: The Joyful Expansion Coming This Month

John’s away today, so I can do things like: while John got frustrated and gave up on Lisa: The Painful RPG [official site], I’ve heard good things about the side-scrolling RPG from people with more patience. Bleak, terrible things, but good things. Don’t confuse this Lisa with the charming quiet adventure game I wrote about, no, this is the post-apocalyptic one which starts off bleak and only get worse, with addiction, murder, mutilation, and terrible choices that can literally cost you blood – or an arm.

Good news, misery fans: Lisa’s expansion, named The Joyful, is coming on August 25th. This news comes with a new trailer showing a little of what to expect:

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Tearing You Apart, Again: Lisa – The Painful RPG

I hadn’t seen anything of Lisa for a long time. The last time we encountered one another, the RPG was still lingering on Kickstarter, where its creator sought $7,000 and eventually raised more than double that figure. Release had originally been planned for May but I can forgive the delay because the final product looks as horribly compelling as I’d hoped. There’s a new trailer below, which serves as a warning that the game is nearly ready for release, and if you’ve ever had nightmares about an alternate reality in which Earthbound was a game about limb loss and perverts, this just might be the manifestation of your darkest thoughts.

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Lovely Mild Puzzling: Lisa

What a lovely day.

Wandering around Lisa is so pleasant that it almost seems a shame to solve the adventure game’s puzzles. On this grey London day, I had a lovely time wandering around its meadow, listening to the birds and the breeze, and tapping my toes to its music. And chasing the sheep. Sorry, sheep. It’s short, it’s free, and it’s delightful, which are three qualities I greatly appreciate on a Friday afternoon.

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The Sacrificial Limb: LISA – The Painful RPG

The tiny pixel man at the top of LISA’s Kickstarter page isn’t like all the others. Both of his arms have been lopped off and he’s threatening to bite his enemies. Just above that image you’ll find the game’s elevator pitch – it’s a “game about survival, sacrifice, and perverts”. Lone developer Austin Jorgensen wants to make an RPG that doesn’t skimp on unpleasant content and he’s chosen to set it in a world “where women are nowhere to be found…a world full of drugs, violence and the decay of human intelligence”. When Jorgensen claims that the biggest risk is that the game will upset people, he might just be right and that could well be a good thing. Reading the page reminded me of playing Beautiful Escape for the first time (please read Kieron on that if you haven’t before).

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