Posts Tagged ‘Lo-Fi Let’s Play’

(Not Our) Lo-Fi Let’s Play: Life & Death

You may have noticed Leigh Alexander’s Lo-Fi Let’s Play series, with its curious and gentle examination of weird old games, hasn’t graced our pages in several months. Leigh, you see, went off to do exciting and lovely things with Laura Hudson at Offworld, where the series continues.

Through the magic of the Internet (and the courtesy of asking nicely), we can still show you them. Leigh published the latest on Offworld on Thursday, looking at 1988 surgery sim Life & Death.

Read the rest of this entry »

Lo-Fi Let’s Play: Where In The World Is Carmen Sandiego?

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.

When it comes to my Lo-Fi Let’s Play series, I have just a few hard-and-fast rules. One: No twitch, no arcade. Two: No hits. Don’t ask me to play Monkey Island and King’s Quest unless it’s New Year’s Eve and you’re paying for my party, so to speak.

But today, I buckled. It’s the season for copious work travel, conferences and speaking engagements, and when I found myself in a Helsinki airport on the way to Malta with an hour to kill, I got this itch. In the car to the airport, the Finnish cab driver was scrolling through his dashboard computer, trying to find Malta on the map, I think so that he could tell me how much more daylight I could expect there than here, when the sun has set each day at 3:30 PM after cold-rinsed mornings of perfectly-white skies. Here, I took a jog to the sea, or what I thought was the sea. What are these snowfields, I wondered? Oh, it is the sea, totally frozen.

Read the rest of this entry »

Lo-Fi Let’s Play 19: Emmanuelle, A Game of Eroticism

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.

The 1980s gave us a smattering of cartoonish, often crude graphical sex games — almost as if the player, assumed to be a “he”, were himself the butt of a joke for even questing for sexual stimulation from a computer in the first place. This excellent Atlantic piece about The Softporn Adventure, widely considered the first erotic game, describes the common tone the game set: it’s a “gawkiness”, a car accident of earnestness and chauvinism. As I grew up in the 80s myself, their awkward visual language is almost inseparable from the ticklish squickiness I felt whenever I accidentally brushed against that kind of sexual imagery as a kid.

Read the rest of this entry »

Lo-Fi Let’s Play 17: Altered Destiny

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!

Lo-Fi Let’s Play has been on a little break, but now we’re back on the regular, DOS willing. This time, we visit the year 1990. I remember once seeing a couple screenshots of Altered Destiny on the back of the box, or among the ads in the manual or something, from some other computer game I owned. I don’t remember which one, but those two screenshots instilled in me such a fierce wish to own this game that it took me quite a while, playing it over the holiday, to be certain that I never actually did.

Read the rest of this entry »

Lo-Fi Let’s Play Special: The (Complete) Colonel’s Bequest

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!

When I recently featured one of my all-time favorite adventures,The Colonel’s Bequest, for a quick Lo-Fi look, I thought it might be a good idea to revisit it later in a full-length video. I suggested it, and the response was overwhelming — you wanted more Colonel’s Bequest!

Read the rest of this entry »

Lo-Fi Let’s Play: The Institute

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!

Following on from last week’s Colonel’s Bequest — definitely the ‘best’ computer game this series has looked at — I decided to continue a ‘scary games’ theme for October. Searching for niche titles that don’t already have a major following, I looked into The Uninvited, A Personal Nightmare and even the original Alone in the Dark. The first two I couldn’t quite get to run reliably (advice on how to use a MiniMac for Uninvited, please!), and the latter was, I’m afraid, too tedious for me to want to record.

Read the rest of this entry »

Lo-Fi Let’s Play: The Colonel’s Bequest

[I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

I know I said no hits, but I’m often surprised to find this classic 1989 Sierra title from Roberta Williams is usually considered niche, especially relative to the classic King’s Quest and other “quest”-themed series. Of course, The Colonel’s Bequest, about the inheritance to be left by a mysterious, cranky old bayou patriarch, also has the word “quest” in the title. Cute.

Read the rest of this entry »