Posts Tagged ‘Lord Of The Rings Online’

Lord Of The Rings Is FTP (Except For Us)

No, it’s not Turbine being particularly vindictive to RPS. While the free-to-play reboot of the MMO is kicking off in the rest of the world it’s been delayed in Europe. Why? Codemaster’s Michael Rowland says to Eurogamer: “Given the complexities and challenges faced in the preparation and implementation of the new store to work within our infrastructure, we feel more time is needed to deliver the high level of service our players have quite rightly come to expect.” which seems to be a bit “our dog ate our homework”. While the full launch is today, the early start is underway (for beta and previous players). You can download the normal client here and the high-res texture one here. The Beta client won’t work, basically. What’s it like? Well, let me direct you at the impressions article we wrote during the Beta. We’ll bring news of the Europe release when Codemasters’ dog regurgitates their servers.

Lord of the Rings Free2Play Beta Impressions

Cargul, that you dye everything red doesn't stop me suspect you're biting someone's style

Kieron: Hello Phill Cameron of the land of the north. How are you today?
Phill: I’m fine, although I’m still recovering from chicken-apoplexy.
Kieron: The chicken is the angriest of the fowl. I too have been thinking about Chick… wait a sec. Have you been playing Lord of the Rings Online‘s Free-to-play Beta?
Phill: I have! Or, as I like to refer to it: Watership Down-but-with-chickens.
Kieron: I think we should probably go around the back end to talk about that. You ever played the original version?
Phill: No, I’m a LOTRO virgin. But you have, I gather?
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Lordy: Turbine Talk Free LOTRO


It seems that after the success of Dungeons & Dragons Online going free to play, Lord Of The Rings Online is to adopt a similar model. We found out a bit more about what that means by talking to Adam Mersky, Director of Communications at Turbine, and Kate Paiz, Executive Producer for the project. They explained how they see this new model as the logical, mature direction for MMOs, and how removing the subscription could be the best approach for the future of online entertainment.
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Lord Of The Rings Online Goes Free-To-Play

Will this move be good for the game population's elf?

Gosh. No room for a rubbish gag in the headline. This must be what being Jim feels like. Anyway – Turbine’s actually-really-rather-good MMO is going free-to-play from fall this year. The game’s funding seems to be via micropayments via the Store (From the expansion packs and premium content to stuff like character customisation, character slots and utility items like potions) or become a VIP (Which gives access to all premium content and other bonuses). Worth noting it says that what you spend in the game shop can be earned in-game as well as bought. First impression? Really worth watching and possibly game-changing. Lord of the Rings Online is a genuinely strong MMO. Immediately, other free-to-play games start having a higher standard to live up to… and ones which demand a subscription start looking somewhat expensive. You can sign up for its Beta which launches on June 16th and the full-press release below…

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WIN: Lord Of The Rings Online


It’s competition time again! In celebration of the release of the Mirkwood expansion Codemasters have given us three triple-pack key sets for Lord Of The Rings Online, so that includes Shadows of Angmar, Mines of Moria and Siege of Mirkwood, and we’re giving them away to you. Head south of the click for details. (This is a UK-only competition, I’m afraid, but stay tuned, because the RPS Hivemind will itself be brave the deep dark of Mirkwood in December.)
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LOTRO: The Shpiel Of Mirkwood

A little while back, I attempted an interview with Turbine’s producer Jefferey Steefel about their reliably successful MMO Lord Of The Rings Online. It was intended for a preview of the upcoming expansion Siege Of Mirkwood, and for another publication. I wasn’t, ah, entirely illuminated by the answers I got, so I sent some follow-up questions intended to further solicit his thoughts on the extent to which the players have shaped the game, and why it’s proven to be such a survivor in what are broadly dark times for the MMO industry. Alas, the responses didn’t arrive in time for that piece – but now I have them, and it seems a shame to waste them. PC gaming website to the rescue! If I’m honest, I suspect speaking to some of LOTRO’s more dedicated players (is that you? Please, share your thoughts below) would have given a significantly more useful sense of why it’s a diamond in the MMO rough, but here’s sir Steefel’s thoughts on the matter….
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Running Rings Around: Siege Of Mirkwood


Lord Of The Rings Online doesn’t seem to be getting a huge amount of press these days, but it’s nevertheless trundling onwards, with Turbine seeming to put a huge amount of work into expanding the game. The attitude of the few LOTRO players I know seems to reflect that: they’re not talking up their game to any great degree, but they seemed pleased enough with how it has been handled, and how Turbine have delivered more stuff since launch. Siege Of Mirkwood is the second expansion, which apparently concludes the quest arcs set in motion by last year’s Mines Of Moria. It’s also supposed to introduce randomised, scaleable instances, which sounds like a useful notion, as well as doing the obligatory level cap raise, this time to 65. It’s due for a December 1st release, and the official trailer sits under the nether-click. It’s got elves in, and a Ring Wraith fortress. Spooks.

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