Posts Tagged ‘Loren Schmidt’

Hurricane Relief Bundle: good games for a good cause

A collection of finger-taxing, head-scratching, eye-pleasing, and heart-touching games are bundled together to raise money for relief efforts following the devastating Hurricanes Harvey and Irma. Priced at $20, the Hurricane Relief Bundle offers dozens of games along with a few books and bits, from developers including Nathalie Lawhead, Loren Schmidt (who organised the bundle), and Thecatamites. It is a whole load of good and interesting things and all profits will go to organisations helping people across the USA and Caribbean. Read the rest of this entry »

Luminous Corridor 0 is a fun arcade shooter

Luminous

Luminous Corridor 0 [official site] is a top-down arcade shooter in which you run your 8-bit hero around a square screen, blasting away enemies and avoiding colourful explosions as you try to collect shining crystals. It’s pay what you want and, from the short amount I’ve played, it’s a lot of fun.

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Have You Played… Realistic Kissing Simulator?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Kissing? Yeah, I know all about that. I’ve done the best types of kisses. Done them real good. The kiss where you lick their eyeball? Yeah, I’ve done that. The kiss with your tongue up their nose? 100%. The kiss where you lick your own eyeball? Nobody does it better. Yep, as a certified kisspert – did I mention before that I’ve definitely kissed a real not-hand person? because I have – I can confirm that Realistic Kissing Simulator [official site] is the real deal. Have you played it?

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Glitched-Out Explore-o-Puzzling In Strawberry Cubes

Okay so what?

I’m not sure what I’m doing in Strawberry Cubes [official site]. I’ve had a few cracks at the puzzle-platformer (I think it’s a puzzle-platformer) since creator Loren Schmidt released it for free earlier this month, and each time find some strange new thing without quite understanding what I’m doing.

It’s not impenetrable, I’m sure, but I’ve been a bit exhausted and dim these past few weeks. I have enjoyed the mystery all the same, gathering and planting seeds, dodging blades, collecting doodads, taking in the sounds and music, and doing… something with frogs. I don’t know what I’m doing with the frogs.

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IGF Factor 2010: Star Guard

Minimalist, beautiful, vicious. We loved Star Guard when Alec first played it, and it remains lovable now. It’s picked up a nomination for Excellence in Design, and – of all the shortlisted game – is the standard bearer of arcade-brutality mixed with modern-accessibility. We sit down to talk with Loren Schmidt about all things Star Guard…
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