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Posts tagged “Loren Schmidt”

Feature: Movies

Priceless Play – 16th November 2018

Some games, not all games (but some) have a degree of representational movement in them. A couple of years ago I went to see a panel discussion of designers at the Southbank Centre (a dream lineup: Naomi Alderman, Cara Ellison, Emily Short, and Meg Jayanth; moderated by Simon Parkin) and one of the designers mentioned the way players automatically notice the effects of their own…

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Hurricane Relief Bundle: good games for a good cause

A collection of finger-taxing, head-scratching, eye-pleasing, and heart-touching games are bundled together to raise money for relief efforts following the devastating Hurricanes Harvey and Irma. Priced at $20, the Hurricane Relief Bundle offers dozens of games along with a few books and bits, from developers including Nathalie Lawhead, Loren Schmidt (who organised the bundle), and Thecatamites. It is a whole load of good and interesting…

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Feature:

Have You Played… Realistic Kissing Simulator?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Kissing? Yeah, I know all about that. I've done the best types of kisses. Done them real good. The kiss where you lick their eyeball? Yeah, I've done that. The kiss with your tongue up their nose? 100%. The kiss where you lick…

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Glitched-Out Explore-o-Puzzling In Strawberry Cubes

I'm not sure what I'm doing in Strawberry Cubes [official site]. I've had a few cracks at the puzzle-platformer (I think it's a puzzle-platformer) since creator Loren Schmidt released it for free earlier this month, and each time find some strange new thing without quite understanding what I'm doing. It's not impenetrable, I'm sure, but I've been a bit exhausted and dim these past few…

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IGF Factor 2010: Star Guard

Minimalist, beautiful, vicious. We loved Star Guard when Alec first played it, and it remains lovable now. It's picked up a nomination for Excellence in Design, and - of all the shortlisted game - is the standard bearer of arcade-brutality mixed with modern-accessibility. We sit down to talk with Loren Schmidt about all things Star Guard...

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