Posts Tagged ‘LOTRO’

Sounding The Horn: LOTRO Rides To Helm’s Deep

We all know how the story of Rohan plays out, and in November The Lord Of The Rings Online will allow you to play out that story. The Helm’s Deep expansion is a great big piece of work for the MMO, including the famous siege itself, and a raise of the level cap to 95. It’s not unpricey, though, with the basic edition ringing in at a hefty £29.99.

More details below.
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LoTRO’s Third Expansion Detailed, Trailered


MMORPG Lord of the Rings Online may have gone free to play, but that doesn’t mean Turbine have to stop making pay-for expansion packs. The third, Rise of Isengard, now has a date- September 27th. It’ll bring with it three new areas (Isengard, Dunlan and the Gap of Rohan), a level cap increase up to 75, a new 24 player raid and more.

I’m continually impressed by the deviousness of games developers. Check this out: As an extra bonus if you buy Rise of Isengard now, you’re immediately granted access to in-game benefits ranging from a 25% XP boost to new mounts. Genius. I’m also not sure I’ve ever seen Base, Heroic and Legendary editions of an expansion pack before. A trailer as well as a full list of both Rise of Isengard’s features and the pre-order benefits awaits after the jump.
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Lord Of The Rings Euro On The Move

I'm three years old.

Lord Of The Rings Online is to be entirely taken over by Turbine, Eurogamer reports. Until now the European servers have been in the hands of Codemasters, who seem to cling on to existence via their Codies Online Gaming hosting MMOs. But from the 1st June, the developers will be operating all their servers worldwide. Why tell you? Because if you’re a player you’re going to need to migrate your account across to the new owners. All the servers will remain, so there’s no cause for disruption. But you will need to make the account move, which will of course be free. There’s an FAQ for those who have further questions about the whole business. LOTRO is of course now free to play, which makes the need to re-enter your billing details the sort of thing that makes my brain hurt.

Mirkwood Ready To Be Sieged

Why can't we just get along with the giant monsters?

Lord of the Rings Online expansion The Siege of Mirkwood is now online. Are you already there? Or planning to return? I must confess to having had no real experience of LOTRO, beyond a disastrous pre-release event where I was abandoned in some weird place with nothing to do for 45 minutes before quitting in confusion. I’m assured this isn’t how the game works, but instead it’s a deep, involved and rather musical MMO. And now it’s even bigger with this new chunk of game. There’s a launch trailer below to get you in the mood.

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LOTRO: The Shpiel Of Mirkwood

A little while back, I attempted an interview with Turbine’s producer Jefferey Steefel about their reliably successful MMO Lord Of The Rings Online. It was intended for a preview of the upcoming expansion Siege Of Mirkwood, and for another publication. I wasn’t, ah, entirely illuminated by the answers I got, so I sent some follow-up questions intended to further solicit his thoughts on the extent to which the players have shaped the game, and why it’s proven to be such a survivor in what are broadly dark times for the MMO industry. Alas, the responses didn’t arrive in time for that piece – but now I have them, and it seems a shame to waste them. PC gaming website to the rescue! If I’m honest, I suspect speaking to some of LOTRO’s more dedicated players (is that you? Please, share your thoughts below) would have given a significantly more useful sense of why it’s a diamond in the MMO rough, but here’s sir Steefel’s thoughts on the matter….
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Interview: Turbine on Lord of the Rings Online

He shall not pass

Apropos of nowt, thought I’d lob up this spare interview with Turbine’s Executive Producer Jeffrey Steefel about Lord of the Rings Online, conducted late last year. ‘T’ain’t nothing fancy, and is only a partial transcript (can’t find the original recording, annoyingly), originally intended for an ‘Introduction to LOTRO’ kinda feature in a publication that didn’t eventually happen. Games journalism is a fool’s errand, kids.

Nonetheless, there’s some hopefully interesting comments about the thinking behind the game, its apparent blatant WoWiness and the casual/hardcore split.
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On LOTRO, and the free trial thereof

Lord of the Rings Online is a queer fish, critically speaking. Most reviewers with half a brain about them were entirely concious of just how unashamed a World of Warcraft clone it was (those without just shouted “it’s got Gandalf in it!”), presenting something of a dilemma. Do we kick it for not trying very hard at all, or do we celebrate it for, as a result, being accessible and characterful in a way most other MMORPGs aren’t? It’s a game without true purpose other than to make money; it scientifically assessed what people wanted right now and did them, adding almost nothing of its own.

Of course it was going to be a huge success.

Suffering growing disillusionment with WoW, a friend and I made a foolish decision to flee to LOTRO a few months back, hoping we’d be able to recapture the early joy and wonder of getting lost and not quite understanding what was happening. Too late; our brains were permanently altered by years of WoW, and we saw LOTRO’s over-familiar dynamics through mechanical eyes. There was no buffoonish working anything out required – almost everything was as plain as the stupid fat noses on our stupid fat hobbit faces. Realising there was currently nothing new under the sun, that was the end of LOTRO, and also the end of WoW for me.

In a reality where I never formed a strong attachment to a green-pigtailed Gnome rogue who rode a mechanical ostrich, it would have been a different matter entirely, and I do wonder what silly hats that hobbit of mine could be wearing now if I’d persevered. I’m given to understand the game’s become its own a little more since those first months, but until I hear of something really spectacular, it’s too late for me. I still consider LOTRO a fascinating entity, as by rights it should be chased off the internet for plagiarism and lack of inspiration, but somehow it actually works pretty well.

If you wanna give it a go, just announced today is a free seven-day trial – unless you’re in Europe, a fact hidden in tiny print on the bottom of the page that you may not notice until you’ve finished downloading 3.9Gb (equivalent to roughly 780 copies of Wolfenstein 3D) of useless client.

Again, the call goes out, and one you’ll read in a lot of our posts about games with communities – if you’d like to contribute anything to the site about why you think LOTRO (or, indeed, any slightly lesser-known online game) is bestest, please get in touch.