Posts Tagged ‘lovecraft’

Call of Cthulhu trailer is crazy in the coconut

I am glad to see that no one punches a shoggoth in the eyes in the new trailer for Cyanide’s Call of Cthulhu [official site], neither does our hero quip “I know your da sells Avon so what’s your excuse?” nor rack a shotgun and declare “It’s time to kick ass and take names, but I’m not sure if you prefer ‘Shub-Niggurath’ or ‘The Black Goat of the Woods with a Thousand Young’ or…?” No, generally the private eye investigating a mysterious murder on a misty island mostly seems to be losing his mind, as well he should when encountering forces from beyond the stars. Have a look: Read the rest of this entry »

PokeMi-Go: The Whisperer In Darkness

The Whisperer in Darkness [official site] is a visual novel adaptation of the Lovecraft story of the same name. Like many, I went through a cosmic horror stage during my teen years and devoured as much HP sauce as I could handle, but I find that I struggle to separate one piece of Lovecraft from another in my mind. I had to look up The Whisperer and was delighted to find it’s the story in which alien funghi, the Mi-Go, offer to pull out peoples’ brains and transport them across the universe in jars, making budget airline operators the world over green with envy.

The adaptation is interesting to me primarily because of the detailed devlogs about the challenges of both modernising the story and introducing interactive elements.

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The Sinking City: Frogwares’ Lovecraftian Investigation

Here’s a pleasing combination of words: Lovecraftian open-world investigation. Roaming around a town where something unspeakable is afoot, trying to solve the mystery without ending up a gibbering wreck? That’ll do for me. That’s The Sinking City [official site], newly announced by Frogwares. The Ukranian studio, best known for their Sherlock Holmes investigate ’em ups, had been working on a Call of Cthulu game for publisher Focus Home but… well, another studio is doing that. But! Now Frogwares have their own Lovecraftian game, and this does actually look more interesting.

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The Call Of Cthulhu Sounding in 2017

Iä! Iä! I, ah, I told him “That’s no Deep One, that’s my wife!” Oh, you should’ve seen his face! For strange aeons afterwards, he couldn’t look me in the myriads of temporary eyes forming and un-forming as pustules of greenish light all over my front! Anyway, where were we – the Call of Cthulhu [official site] game?

We’d not heard much from the game since its announcement in 2014, and even then we knew little about it. Surprise! Here come new screenshots, details, and word that Call of Cthulhu is due out in 2017. Expect stealthy investigation.

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The Collected Call Of Cthulhu: Prisoner Of Ice And Shadow Of The Comet On GOG

Prisoner of Ice, judging by the screenshot above, has not aged well. The pert buttocks of lead character Lieutenant Ryan have aged beautifully though.

The Lovecraftian point and click horror of Prisoner of Ice is now available via GOG, as is Infogrames stablemate Shadow of the Comet. I loved these games back in the day and will be replaying them as soon as possible.

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Freeware Garden: Elders Of Madness

Based on the descriptions of one Abdul Alhazred.

From even the greatest of horrors irony is seldom absent – and I am pretty certain that the Old Ones and their vast armies of unnamable abominations never expected a futuristic jet fighter to stand up to them. They never expected their eldritch existence and the glorious darkness they were bringing to mankind would be threatened by missiles, just as I never expected to ever play through an unashamedly Lovecraftian horizontal shoot-’em-up called Elders of Madness.

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Interview: Agustin Cordes On Finding The Real Lovecraft

Nobody ever mentions the Mad Monk Abdul Alhazred's habit of doodling in the margins. So many boobies.

Scratches, Serena and Asylum creator Agustin Cordes has just launched a Kickstarter for the first officially licensed H.P. Lovecraft game, The Case Of Charles Dexter Ward. Based on Lovecraft’s only full novel, it tells the tale of a young man in 1918 on a search for a wizard ancestor in Providence and Salem, with not a whiff of Cthulhu to be found. This project is intended to be faithful in a way that no other Lovecraftian game has been, but what exactly does that mean? And why do these old stories still have such a draw? I asked. He answered. Nice when things work out.

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Point And Perish: The Eldritch Cases – Dagon

The Eldritch Cases: Dagon is an embellished adaptation of Humbert Percival Lovecraft’s The Shadow over Innsmouth, although it might be more accurate to say it’s a mash-up of some of his most popular works. Herbert West will make an appearance as the villain, for example, and some of Pickman’s models might well show up. For those who enjoyed Dark Corners Of The Earth until it started shooting from the hip a little too often, Eldritch Cases has the advantage of being a point and click game. In a genre not known for gunplay and panicked escape sequences, it’s fair to expect a greater emphasis on investigation and puzzling, although that could well mean reconstructing cuneiform tablets via the medium of sliding block puzzles. Let’s hope not!

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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

A face you can trust.

It’s sometimes hard to gauge from the outside exactly how successful an indie game has been, so I’m always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind enough to include some graphs.
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What The Cthuck? It R’Lyeh Is A Magrunner Trailer


‘A Bit Portalish’ is a genre that I have in my head. It’s not brimming with games, but there are a few interesting ones in there nonetheless. The most interesting of all is Magrunner: Dark Pulse, a game that ran the gamut of crowd-funding acceptance or rejection and came out with a pile of money. How did it part people from their money? By taking the strange route of being ‘A Bit Lovecraftian’. Madness follows hither.
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The Lengest Journey: Mountains Of Madness

Danforth breaks some ribs all the time - he's a man's man, he'll be fine

When I noticed that Big Fish had released a Mountains of Madness game I was immediately apoplectic with rage. I gnashed my teeth and raged at anyone who would listen, clamouring about the disgraceful behaviour of reducing my favourite Lovecraft tale into a series of loosely connected scenes in which the only challenge is to click on a random smattering of household detritus stuck in a snowdrift. Then I tried the demo, which allows an hour of play in what sources inform me is approximately a three hour game. Were sixty minutes enough to change my baseless opinion?

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Mods And Ends: The Worry of Newport

But more wonderful than the lore of old men and the lore of books is the secret lore of ocean.
I use the word potential all the time. To the extent that it becomes annoying to the people around me. But it is an important word, especially in this still youthful industry. It’s locked in the bizarre ideas forming in the mind and on the hard drive of the smallest indie developer, and it’s evident in the expanding technical prowess of the largest blockbusters. It’s not just in the future though. I also love the potential of what already exists, the engines that have been built and the histories they have produced. And that’s why I love mods. They can make the old new in so many ways: balancing, tweaking, expanding, subverting, or being something self-contained and entirely new. Take The Worry of Newport. It’s a self-contained, Lovecraftian mystery that’s pretending to be a mod for Crysis.
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Cyclopean: The Lovecraft RPG

From Love to Lovecraft… ‘Scott’, mysteriously surnameless lead developer at the newly-formed ‘Team Omega’ over at Iron Tower Studio, kindly drops us a line to let us know he’s working on a turn-based cRPG based on the works of HP Lovecraft. Cthulhu and chums are forever a source of excitement for Men Like Us, so interest = piqued.
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Things Man Was Not Meant To Click At

Being big fans of unnecessarily obscure adjectives and overworked prose, clearly, we’ve got a lot of time for Lovecraft’s Cthulloid mythos. Not such a big fan of his Racism , of course. Anyway, news arrives that Zoetrope’s Lovecraft-inspired adventure game Darkness Within: In Pursuit of Loath Nolder has a 150Mb Demo released (Or approximately 6.6 recurring Necronomicons). And it looks a bit like this.

Booze and a mask. All good games should feature it.

Sexy masks, lovely booze and (er) newspaper. Now, normally we’d set Walker – the master at both point AND click – at this type of thing, but since Jim had just brought me a tea, we figured we’d have a crack. Impressions follow.

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