Posts Tagged ‘Lucas Pope’

Papers, Please Dev’s Obra Dinn Returns In New Demo

“Say,” you say in that odd tone you affect, “what ever did happen to that new game from the Papers, Please chap? First-person mystery doodad, set about a lost ship, had some kind of magic watch? Quite a nice weird dithered look going on?” You are a godsend, you, always stumbling along with rambling questions at convenient times.

You can see for yourself how Return of the Obra Dinn [official site] is going, as creator Lucas Pope has released the new work-in-progress demo he showed at GDC in March.

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Unsolicited: Play Papers, Please Creator’s Nightmarish Junk Mail Game

Sweepstakes letters, credit offers, charitable donation requests, timeshare invitations… I’ve been diligently filling in form letters on behalf of each and every one of these companies as part of Lucas Pope’s new paperwork project, Unsolicited [official site].

The Papers, Please creator submitted the game as part of the Ludum Dare game jam. The theme was “You Are The Monster” and it’s a horrible-but-great experience in which you help send unsolicited mail.

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Have You Played… Papers, Please?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

A lot has been written about Papers, Please [official site] and its political subject matter. It feels like not quite so much has been written about how fun it is to be border control agent in a totalitarian state.

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Dinn Roamin': Papers Please Dev’s New Game Has A Demo

eat a sandwich, man

This is a pleasant surprise: Lucas Pope, he of the wildly acclaimed, extremely well-observed and reliably gut-wrenching Papers, Please, has snuck out a free demo of his next game. First person sort-of-adventure Return of the Obra Dinn has a somehow both retro and hyper-modern 1-bit art style (which looks a bit like a dot matrix printer was fed green paper), and concerns a Marie Celeste-style naval mystery. It’s TBC whether this too will make one lose all faith in humanity.
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Return of Lucas Pope, Return of the Obra Dinn

Straight out of the gate, there’s more to Lucas Pope’s new first-person mystery-solver than one might assume. The above image isn’t some stylisation or striking image meant to attract attention without explaining the game, but an actual example of how he plans for it to look. The man behind Papers, Please is building the tale of an investigation into an abandoned ship and planning an art style reminiscent of the earliest games, something he’s termed “1bit rendering.” We’ll play as an “insurance adjustor for the East India Company’s London Office” with the intent to “find means to board the ship and recover the captain’s logbook for assessment.” Interesting, original, but a little more standard than his previous fares. Have a click through for more details and a gif that makes the art style a little easier to understand.

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Wot I Think: Papers, Please

Papers, Please is a pretty effective way of having you take a look around yourself, and feel damned grateful for what you’ve got. Unless you’re reading this in a country for which the dystopian themes of Papers Please’s oppressive border controls and poverty-stricken workers are all too familiar, in which case please have some of my Western guilt. You’re a border guard, and your job is to either let or not let people through. And that really is it. Which makes it kind of weird that it’s so utterly compelling that I’ve overworked today by three hours so far, and don’t seem to be stopping. Here’s wot I think:

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Release AVALANCHE: Spelunky, Papers, Guacamelee

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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