Posts Tagged ‘Ludomancy’

Fidel Dungeon Rescue is a cute and lean puzzle crawler

A lovely little dog goes down into a deadly dungeon in Fidel Dungeon Rescue [official site], a dungeon-crawling puzzle game released last night. It looks a lovely lean little one, with each level being a one-room grid with monsters, power-ups, and treasure activated by moving onto them. But it’s a puzzle game really, about optimising a route to hit as many monsters and treasures as possible without dying. I’d be playing it now if I didn’t have ugh work. Read the rest of this entry »

IGF Factor 2012: Storyteller

Today in our series of interviews with (almost) all the finalists in this year’s Independent Games Festival, it’s the turn of DIY narrative-building game Storyteller, from the creator of lovely curios Today I Die and I Wish I Were The Moon. Storyteller is nominated for the Nuovo award. Here, Ludomancy’s Daniel Benmergui talks Argentine game dev, how Storyteller creates a unique comic based upon your in-game decisions, and answers the most important question of all.
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