Posts Tagged ‘Lugaru’

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site].

Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head, it is beautifully animated, pleasingly ragdoll, and Bruce Lee fast. There also isn’t very much to do. There’s a lot of pleasure to be got from executing the perfect series of kicks and punches against its tough, intelligent opponents, especially when they’re armed with heavy one-hit-kill swords. But unless you reeeeeally like that, the joy of it soon dries up.
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Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should now be something to do in the game besides biffing anthropomorphic wolves in the skull until they fly across the map in ragdoll pain.
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Humble Indie Bundle Makes Bundle

Happy face.

Perhaps you need to hear some good news. Here’s some now. You might remember we told you about the Humble Indie Bundle. (We really did. Could people maybe stop emailing us about it now? Please?) You can get World of Goo, Aquaria, Lugaru, Gish and Penumbra Overture, DRM free, for whatever price you choose. It’s $80 worth, at the price of your choosing. And now it comes with Samorost 2 as well! You can choose what proportion of what you pay reaches the two charities the project is supporting, Child’s Play and The Electronic Frontiers Foundation. And that’s not the good news. The good news is they’ve so far, in one week, been voluntarily paid $1,066,880, with 31% of that reaching the charities. Even more, Aquaria, Gish, Lugaru HD, and Penumbra Overture have now pledged to become Free Software – i.e. their source code available for anyone to use in any way they wish, published under GNU licenses.

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Mega-Philanthropy: Humble Indie Bundle

Media reportage still has it that Radiohead’s pay-what-you-want experiment a couple of years back was somehow a disaster. Independent gaming has roundly proved the lie: more devs than we can keep up with have offered PWYW deals recently, so clearly something’s going right. It’s good news for gamers too. The Humble Indie Bundle, though, is yer bona fide motherlode. World of Goo, Aquaria, Lugaru, Gish and Penumbra Overture: a collection of the last few years’ finest indies, yours for however many groats you think you can spare. Phenomenal, basically. Better still, a third of the proceeds go to Child’s Play and the Electronic Frontier Foundation apiece. Well, by default, You can request that the whole lot goes to charity if you like. Games and kindness: a winning and natural formula (and one that the shrieking anti-games media will never, ever cover.) The deal’s over here, and below the cut is a knowingly rubbish half-rap to promote it.
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Packing The Rabbit Punch


Lugaru was an independently-developed third-person fighting game in which the central character was an anthropomorphic rabbit. That’s actually a bit better than that it sounds, and the fighting itself was actually relatively convincing. It’s one of those indie games that you don’t expect to be any good, but you install anyway, only to discover that it’s, y’know, okay. Why not download the demo (top of the page there) to see what I mean?

All of which preamble leads to the announcement that there is a sequel incoming, Overgrowth, which already has a spectacularly pretty website. Once again, it features the man-rabbit, and some combat. The development team are gunning for a commercial launch on this one, and I have to wish them luck. Rabbit’s feet at the ready, eh?