Posts Tagged ‘Luis Antonio’

The Great Outdoors: The Witness

While attending GDC I was thinking a lot about how “outdoors” works in videogames and speaking to artists and designers about how they had approached those environments. I was relatively early on in my experience of The Witness [official site] but I was intrigued by how many biomes were crammed onto a small island space without it ever feeling overcrowded. With that in mind I sat down with artist Luis Antonio to talk geography, architectural decay and why a simple handrail needs an entire backstory…

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Interview: Luis Antonio Talks Twelve Minutes

We revealed Twelve Minutes this week – an extraordinarily interesting project, a game about a man trapped in a twelve minute time loop, trying to discover the reason why his wife is being accused of the murder of her father. And indeed why a policeman keeps kicking his head in. The game is already extremely impressive at its prototype phase, but creator Luis Antonio says there’s a lot more work to do. We spoke to Antonio about how he taught himself programming to be able to make this game, where he wants to take it, and how he’s not planning on releasing an early access version of the game.

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First Look: Twelve Minutes

This is likely the first time you’ll have heard of Twelve Minutes. It definitely won’t be the last. A twelve-minute-long time loop, set in a three-room apartment, in a game that’s remarkable for its tiniest details as well as its grand ideas. In its prototype, pre-alpha form, it’s already one of the most intriguing projects we’ve seen a long while. I’ve been playing for twelve minutes, and twelve minutes, and twelve minutes, and…

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