Posts Tagged ‘mac’

Arabian Nightstalker: Qasir al-Wasat

Arabian Nights meets Metal Gear in Qasir al-Wasat, a stealth adventure about summoning, spirits and secrets. Rather than being a soldier in a set of buttock-gripping trousers so tight that they render you impossible to spot from a distance of more than five metres, Qasir al-Wasat allows you to be an invisible creature capable of absorbing poisons and secreting them from your claws. Filled with mystery, puzzles and sneakery, it’s a thoughtful slice of eastern esoterica and I highly recommend taking a look. There’s a demo, for both PC and Mac, so you can decide whether it’s worth the $9.95 you’d otherwise spend on food/frivolity.

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An Unexpected Treatment: Dementium II Coming To PC

PSYCHOLOGICAL HORROR

The DS doesn’t seem like a particularly fitting home for first-person horror and that has nothing to do with the fact that Nintendo is the name on that particular domicile’s lease. Controls, screen size and unsuitability for public play all seem as though they might make a handheld an unnatural home for unnatural happenings. Dementium II’s decent combat and ‘orrible noises did draw a smattering of applause from some corners though, and the story of madness and murder is considered an improvement over the original. Welcome and surprising news of a port reaches us this morning, and perhaps the mighty PCs and Macs of the world will provide better living quarters for the institutionalised terror. Trailer below.

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Turn-Based Trouble On The Way: Moon Rising

Moon Rising is the first project from a two-man team of veterans who have been touching screen for a while but have now decided to return to PC and Mac. Imagine that it is 2099 and the moon is being mined for its precious Helium-3. Sam Rockwell is nowhere to be seen so instead of battling boredom and a bit of an identity crisis, you’ll be scrapping over resources as the commander of one of Earth’s superpowers. Personally I don’t think Earth will be capable of supporting a single moderatepower by 2099 but I’m pleased by the optimistic view of a world still strong enough to be at war with itself. Moon combat is turn-based and tactical as shown in the video below. Beta signups are open.

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Awake Into Dreams: TRIP

I could have sworn I’d already mentioned TRIP, which seems like what would happen if gentle, musical exploration game Proteus poured hallucinogenics all over its cereal in the morning and shovelled the whole lot into its mouth using a delicate crystalline spoon carved out of frozen absinthe. ‘ART GAME’, says the trailer in brightly coloured letters that desire to be taller than buildings, before proceeding to show various creatures slowly jiving in luridly lucid landscapes. Maybe I dreamt that I wrote about it or nearly wrote about it but assumed I shouldn’t as it had been a dream rather than a PC game. Or I just misplaced a tag or two. It’s out now, on PC and Mac, priced at £7.29. Launch trailer below, impressions when I’ve formed them.

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Space Peril: Drox Operative Now In Beta

Depths of Peril and Din’s Curse are wonderful games that anyone interested in RPGs would be very wise to spend some time with. For why that is, look here and here. They’re among the few non-ascii games to capture most of the reasons that I adore roguelikes with such a burning passion and they contain worlds of consequence and reaction that should make morality sliders and alternate endings blush with embarrassment. A new game from Soldak is of great interest then, particularly when it sounds a bit like DIN IN SPACE. Drox Operative’s beta is available to prepurchasers now. Thoughts when I’ve played it and more info below.

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Bouncing Ball Bearings: Sphere

Sphere is another in an increasing list of impressive student projects created in Unity. Here, a strong central idea is delivered through the medium of a first-person puzzle game with the most flimsy of narrative trappings. What’s clever here, as in so many of these playgrounds of spatial progression, is the mode of transport. Not portals, not cubes, but the titular sphere, a small, bouncing ball which chimes musically as it goes. Recall it with a click of the left mouse and the trail that it followed after being lobbed is marked on the screen; holding down the right button sends the player travelling along that same trail. Trailer below. Play online or download, for Mac or PC, here.

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The Sun Goes Down: A Mother’s Inferno

Boarding school is no place to leave him

Free fear for all! A Mother’s Inferno, created by seventeen students at the Danish Academy of Digital Interactive Entertainment in the fall of 2011, is a short, experimental first-person adventure built in Unity that is interesting despite its flaws. More variety in protagonists is an excellent way to diversify the horror genre, as promised by the trailer for Among the Sleep and where that game will put players in the booties of a toddler, A Mother’s Inferno casts them as a parent. A train journey with a son and mother goes to Hell, literally and rapidly, and plunges into Dantean depths. Available in browser or to download on PC and Mac. Teaser below.

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