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Posts tagged “mac”

An Unexpected Treatment: Dementium II Coming To PC

The DS doesn't seem like a particularly fitting home for first-person horror and that has nothing to do with the fact that Nintendo is the name on that particular domicile's lease. Controls, screen size and unsuitability for public play all seem as though they might make a handheld an unnatural home for unnatural happenings. Dementium II's decent combat and 'orrible noises did draw a smattering…

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Turn-Based Trouble On The Way: Moon Rising

Moon Rising is the first project from a two-man team of veterans who have been touching screen for a while but have now decided to return to PC and Mac. Imagine that it is 2099 and the moon is being mined for its precious Helium-3. Sam Rockwell is nowhere to be seen so instead of battling boredom and a bit of an identity crisis, you'll…

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Awake Into Dreams: TRIP

I could have sworn I'd already mentioned TRIP, which seems like what would happen if gentle, musical exploration game Proteus poured hallucinogenics all over its cereal in the morning and shovelled the whole lot into its mouth using a delicate crystalline spoon carved out of frozen absinthe. 'ART GAME', says the trailer in brightly coloured letters that desire to be taller than buildings, before proceeding…

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Space Peril: Drox Operative Now In Beta

Depths of Peril and Din's Curse are wonderful games that anyone interested in RPGs would be very wise to spend some time with. For why that is, look here and here. They're among the few non-ascii games to capture most of the reasons that I adore roguelikes with such a burning passion and they contain worlds of consequence and reaction that should make morality sliders…

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Bouncing Ball Bearings: Sphere

Sphere is another in an increasing list of impressive student projects created in Unity. Here, a strong central idea is delivered through the medium of a first-person puzzle game with the most flimsy of narrative trappings. What's clever here, as in so many of these playgrounds of spatial progression, is the mode of transport. Not portals, not cubes, but the titular sphere, a small, bouncing…

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The Sun Goes Down: A Mother’s Inferno

Free fear for all! A Mother's Inferno, created by seventeen students at the Danish Academy of Digital Interactive Entertainment in the fall of 2011, is a short, experimental first-person adventure built in Unity that is interesting despite its flaws. More variety in protagonists is an excellent way to diversify the horror genre, as promised by the trailer for Among the Sleep and where that game…

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In Another Junkyard: The Other Brothers

I think The Other Brothers, soon to star in their own "family friendly adventure", may be distant relatives of The Great Giana Sisters. I thought I'd written about the game before because I know for sure that I've watched the teaser trailer a few times and hoped that, despite the Mario connections, the game was going to be pointy and clicky rather than runny and…

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Looking Glass Half Full: Lilly Looking Through

That was unexpected. I saw a link over at IndieGamesMagazine and half an hour later I sit here barefooted, the socks charmed off me by the demo version of Lilly Looking Through which is one of the most beautiful things I've ever pointed at and clicked on. There's a short trailer below in which you'll be able to see that the heroine might just be…

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Feature: Wuh? Huh? Buh?

Dark Scavenger review

John pointed me in the direction of Dark Scavenger and at that point all I knew is that he’d written this about it in the past: “They’re calling it a turn-based combat point-and-click adventure.” He’d also said ‘Wuh?’, ‘Huh?’ and even ‘Buh?’. Swelling with hubris I installed the game believing I could be the man to answer those questions, intricate as they are. That was…

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Feature: Better than gamemarmalade

Tiny World Tour: Ludum Dare 23

Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was 'Tiny World' and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional…

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Broom For Improvement: Dustforce Level Editor

Enticingly attractive sweep 'em up Dustforce will receive a spit, a polish and a level editor tomorrow. It's all free of charge to existing owners, although that does mean you'll be spat on and rubbed with a dishcloth whether you like it or not. Their rules, not mine. I used to enjoy making levels for games but at some point it stopped being fun and…

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There’s Wallace: Thomas Was Alone

Thomas Was Alone first came to my attention while I was trying not to watch the GTA V trailer six thousand times to work out if one of the character models was a fatter, older version of an important bloke from a previous entry in the series. I wasn't sure whether a platform game about quadrilateral quandaries was all that interesting but David Housden's music…

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Thinking Through It: Telepath Tactics

Sinister Design's latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player's party are so underpowered that their options are few. Stab, shoot, move. It doesn't lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn't shine through 'til later. Enter Telepath…

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Kicking, Stabbing & Burning The Habit: Diablo III’s Monk

Who'd be a monk, eh? Years of silent contemplation, the occasional bit of herb gardening, no hanky-panky whatsoever and when a demonic invasion comes along, you're expected to punch the blighters in the face. Thankfully those years of silent contemplation provide all kinds of uncanny abilities and make a monk's fists and feet deadlier than the most bastardly of bastard swords. Or maybe it's not…

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The HERESY Of Baldur’s Gate: Enhanced Edition

Quickly, someone carry me to an online petition site right away. I'd go there myself but I'm just so weak with shock. Do you know what's happened? No, of course you don't, you couldn't even imagine such horror. Sit down. Hold onto something, like a pint of brandy. By God, this is even worse than when 5ive split up.The pure, shining spirit of Baldur's Gate…

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Bat-To-Ball: Out Of The Park Baseball 13

I may be the one of the few men in England who cares that the new baseball season has just begun over in UnitedStatesVille, USA but I'm surely not the only sports simulation fan to be intrigued by the release of Out of the Park Baseball 13. As with many sports games, the annual releases tend to involve incremental improvements, roster changes and the addition…

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Pay Up: King’s Bounty Games Released On Mac

For non-Mac folk who care not about this news, the first footage from Warriors of the North, next in the King's Bounty series, is below. As for me, I had no idea the Macficionados among our readership had been deprived of the strategic silliness that is the rebooted King's Bounty series for so long. Back in 1990, when the original game graced the never-bettered DOS,…

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Botanicula Creepycrawls Out On 19th April

Playing the preview code of Botanicula made me so happy one of my legs fell off. So I'm delighted to report that everyone's going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You'll likely lose a toe.

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Is This The DROD You’re Looking For?

This is my first encounter with the longish-running DROD series of puzzle-dungeon crawlers, and a quick check of our much-abused tag system suggests that same is true of the other nodes of the RPS Hivemind too. Thus, for a few precious moments, I can enjoy the lofty status of Hivemind Prime, until the Independent Action Guards activate and laser away the deadly fungal strands of…

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Reverse Child Catcher: Offspring Fling

Kyle Pulver, superior veteran of a thousand gamejams, has expanded a riff on the theme of motherhood that emerged from his brain last year, making it into a full release for PC and Mac. It's a platform game, with puzzles made up of switches, blocks and infant forest animals deflecting around the levels. The clue as to your maternal ability is in the title: Offspring…

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