Posts Tagged ‘mac’

DoomRL Is Now 90% Handsomer

I'm psychically imprinting the Doom soundtrack into your head via this Alt-Text

Tiles are the most exciting thing you can say to a rogue-like likerer: it means that their most-liked of genres has been updated with graphics. DoomRL’s graphical update has been hanging around since 2007, when Spelunky maker Derek Yu promised he’d add them. Now, in 2012, the year of the Mayan apocalypse, he’s finally done it. I’m not saying that this update, which also brings with it some music and mouse options, is the harbinger, the beginning of the end of the age of man, the time we’ve all known was coming yet did nothing to prevent, the year everything changes and the world fights back. No, really, I’m not saying that at all: you’re twisting my words horribly. Stop it! What I am saying is DoomRL has had its biggest update. It’s free, it’s cute in a ‘aw look at him shotgun those flying eye-balls’ kinda way, and there’s a nice video of it below. I’ve no idea where you got that apocalypse stuff from, weirdo.

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Party Of Three: Mysterious Castle

the dwarf is strangely unenthusiastic

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I’ll be living in something even more like a castle. Hopefully not a Sinister Oubliette.

The game is a grid-based, tactical spell and sword ’em up set in a randomly generated isometric world, populated with monsters to slay with turn-based tactics and the occasional village of friendly folk. There’s a demo (Win/Mac) and the full release follows a ‘pay what you want’ model and you can even want to pay nothing. There are reports of Windows 7 64 bit incompatibility at present, so worth checking the demo first.

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Waving A Flag For Turn-Based Combat: The Banner Saga

The only type of strategy I like! Grids!

The ex-BioWare bods, Stoic, with their offices in a goat shed have released a trailer for the intriguing The Banner Saga. Revealing the traditional animation style, as well as the ye-olde-school grid-based turn-based combat, along with RPG-like dialogue options, it gives you an idea of the tone being aimed at, if not how it will feel to play. We’ve also got some rather lovely screenshots that we’ll even let you look at. If you’re good.

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Synchronised Spinning: Co-Op

the face on that asteroid will visit me in my nightmares

This may be one to bookmark for later, particularly if you’re at work. It’s a game that requires two people to play on one keyboard, so unless you’ve had some severe budget cuts recently, no one’s going to believe that you and Frank Pelvis from Dynamic Solutions are working on different projects on the same PC. They’ll probably notice the cardboard cut-out styled space aliens zooming across the screen as well. Co-Op, free on PC and Mac, pops you and a friend into ships that are connected by a beam. Since you don’t have guns, you’ll have to coordinate movements so that the beam slices through the monsters coming after you. Take a look.

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Mutual Assurance Society: Fail-Deadly

Fail once, fail again, fail deadly

More free gaming to set you up for the weekend. Even if you enjoyed the Pacman stylings of the earlier duo, that’s not to say you won’t also enjoy the Advance Wars meets Defcon horrors of Fail-Deadly. It is, at its core, one of the most horrible games I’ve ever played. It’s also remarkably entertaining. Two forces are at war and you are a terrible person at the head of a terrible organisation who wants nothing more than a stalemate between them. Your goal isn’t to bring about a state of everlasting war though; you really are a nasty piece of work and what you want is a conflict so evenly matched and soul-sapping that the participants turn to the last resort. Nuclear destruction. Free to download.

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Impressions: Hack, Slash, Loot

They are not dungeon defenders, they are dungeon invaders

Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you’ll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there’s not much else to distract from the bare necessities. It may well be the simplest roguelike I’ve ever played, with actual visual approximations of the things you’re looting, hacking and slashing, a point and click interface, and no inventory to manage. There’s equipment in abundance, but it’s a case of choosing what you want and leaving the rest on a dank floor somewhere. There’s a sizable demo and the full game is £6.64/$9.99 on PC/Mac/Linux. More thoughts below.

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Hours Of Towers: Defender’s Quest

I love a good overworld

I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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IGF Factor 2012: Johann Sebastian Joust

Next up in our series of chats with this year’s Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It’s up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games, his disappointment that there isn’t a writing/story category at the IGF, and tackles the most important question of all.
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Valve Prophesise Mac Game Wave In 2011…

We can re-use these grabs forever, I think.

There’s the first part of a hefty interview with Valve on the (registration only, curse them) Gamesindustry.biz. Basically, they’re saying they’re pleased with it, and the number of players with ipod-earphones on their TF2 characters is actually a good way to get a rule-of-thumb guess on the percentage of Mac-uptake (Free in-game headphones were given with the mac-purchase). However the key is the quotes from Jason Holtman (“Nobody’s fighting it, but everybody’s wondering what they do over the next year or two with their titles. It takes time to play a title and to fund a title, so they’re thinking about it and they’re incorporating this new data and this new way of thinking into these plans they’re making for a year or two.”) and Doug Lombardi (“People are looking at their titles for this holiday and saying ‘a Mac version would screw with my schedule, or I’d have to ship it late. Neither of those is super-desirable. But the titles that I have in Spring of 2011 or in Holiday of 2011, let’s have a discussion and let’s see those numbers and start to figure it out.‘”). So good news for the Mac owners. Of course, the flip of the story is “due to the lag between the new venue’s numbers and it effecting development decisions, expect the rest of 2010 to be slow”. So not all good news then. Ah, the news. It gives and it takes away.

Valve Announces Half-Life 2 For Mac

Some Mac users, in a queue at a Mac Store, yesterday.

Valve has, without comment, released the video you’ll find below to announce Half-Life 2 for the Mac. To do so there’s brand new pre-rendered footage of Alyx, along with other Half-Life 2 familiars, which is clearly something that’s going to be worth a watch. It’s brief, it’s to promote a million year old game, but hey – it’s more HL2. Also, have they hidden any clues in there about anything else? It seems the sort of thing they’d do, and you seem the sort of person who’d be able to spot it.

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Steam: “And I’m A Mac”

Can it unite us all?

Valve have confirmed that Steam and Source are to be released for Mac. After last week’s cunning campaign, they’re not only releasing their back catalogue of games for the shiny plastic blobs, but also intend to simultaneously release Portal 2 on both PC and Mac this Christmas. The other headlines are that Mac and PC gamers will be able to play multiplayer together, and that Mac is now considered a “tier-1” platform by Valve, alongside PC and 360. Although I’m not sure how FPS games will be playable on single button mice. (Tee hee hee.) Details below.

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