Posts Tagged ‘Machine Games’

Um, There’s A New, Official Quake 1 Episode Out

Depending on to what extent you accept ‘Bethesda’ as official, of course. This isn’t id’s work, and it’s definitely not Quake-era id’s work, but it is the work of neo-id’s stablemates Machine Games – they of the improbably good Wolfenstein: The New Order. (And who, according to its credits, pitched in to some extent with this year’s even more improbably good DOOM). They’ve just unexpectedly release a new Quake episode in honour of the dear old man’n’monster-shooter’s 20th birthday. It’s pretty good, too.
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Have You Played… Wolfenstein: The New Order?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

We’re all doing Macauley Culkin faces about how good DOOM turned out to be despite high suspicion to the contrary, but let’s not forget that, under Bethesda’s stewardship, olden id games had already been treated surprisingly well. Wolfenstein: The New Order [official site] was a sprawling, spectacular singleplayer shooter of the kind we so rarely see in these MP-focused times, and it somehow managed the impossible too: making BJ Blazkowicz a real human. A real human in an entirely absurd world.
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Fail Forward: Wolfenstein: The New Order

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Wolfenstein: The New Order [official site], its robot dogs and limpid eyes.

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Oodles Of Old Blood: An Hour Of Wolfenstein

Extremely hot pipe on Nazi action.

Wolfenstein [official site] ranks as one of the best and biggest surprises of last year, stretching beyond its source material to offer a romp through wonderfully designed levels, non-linear stealth, and even a plot that strayed into unfamiliar territory like “heart-warming” and “actually funny.” More, then, is what we wanted and what Bethesda intend to supply with The Old Blood, a smaller standalone prequel coming in May. PAX East hosted the first public play session and it was all streamed on Twitch. Check it out below.

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Pulp Prequel: Wolfenstein – The Old Blood

Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II. Good ol’ Blazkowicz sets out on a tw-part mission, first of all breaking into the titular castle and then heading to Wulfburg to prevent the exhumation of terrible artefacts. The gloriously pulpy trailer is below.

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The Bestest Best FPS Of 2014: Wolfenstein The New Order

‘FPS’ can mean an awful lot of things, but for this award we’re narrowing it down to ‘singleplayer, lots and lots of bullets, moving primarily forwards.’ Does that cover our backs sufficiently? Excellent. In which case, Wolfenstein: The New Order is our Bestest Best FPS of 2014.

Warning – some spoilers.

Alec: Here’s a true story: someone from 2082 with long-harboured regrets about the premature death of the Wolfentstein series got into a time machine, went back to around 2012 and interfered with the development of an inevitably uninspired sequel to a long-running shooter franchise.
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Wot I Think – Wolfenstein: The New Sequel

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992’s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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