It’s amazing the difference one change can make. The last time I peeked into the rug-ged world of Arcane Worlds, a game basically built out of memories of Magic Carpet, it didn’t have trees. It was just a barren world beneath a burning sun that you could flood or crack open with spells. That was kind of enough to give me a few hours of fun, though. The latest update, that coincides with it attempting to break through the outer crust of Steam Greenlight, is available to download, and I noticed the worlds are created with a layer of foliage. So I reinstalled it.
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Posts Tagged ‘Magic Carpet’
I feel like I’m cheating a little here, because I’m going to tell you that Arcane Worlds aims to be a modern take on Magic Carpet but then I’m going to admit that nothing of the sort yet exists. That idea is something to giddily anticipate but the tech demo that has just been released by Ranmantaru Games only shows the absolute Genesis of it. It’s a freely downloadable landscape generator with some nifty fluid physics. In the last half hour I’ve made a great many worlds and while I’m keen to pilot a carpet around them, deforming the landscape as I go, I’m quite enjoying just looking at them.
CVG have an interesting story from EA’s games chief, Frank Gibeau, discussing their history of games and the potential for reviving old IPs. It’s interesting because it’s Gibeau who points out that some of those classic games we all remember loving, well, he says, they might not actually be that good. Dare you admit the same?