Posts Tagged ‘Magic: The Gathering’

The RPG Scrollbars: In The Cards

These days, you’re just not a proper RPG unless you’ve got a fancy card-game spin-off either in or out of world. Gwent. Hearthstone. Arcomage. Triple Triad. Legends of Norrath. Pokemon CCG. Now The Elder Scrolls is throwing its adventurer’s cap into the ring with The Elder Scrolls: Legends, as announced aeons ago, but only just going into closed beta. Quite a gold-rush, especially given that historically, these games haven’t done particularly well in digital form, even when backed by a big name or license.
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Magic Duels Deals Out Shadows Over Innistrad Update

Wizards always have room for more tricks up their sleeves.

That joke’s better than me. It deserves better. It could’ve been told so much better. Could someone better than me pick it up and run with it? Thanks.

Point is, the free-to-play wizard ‘em up Magic Duels [official site] has launched its ‘Shadows over Innistrad’ update with 304 new cards to collect and cast. It’s also added new story campaigns, new quests, bug fixes, and other patchy things.

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Have You Played… Magic: The Gathering?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Not Duels of the Planeswalkers, not the cardboard version – I mean MicroProse’s MTG game from 1997. Far less literal than DotP, it took Wizards of the Coast’s collectible card game into an open world RPG-ish thing. Your wizard roamed around battling monsters and winning cards to build a better deck, grow stronger, and challenge an ultimate evil, which was an interesting adaptation. But, as far as I can recall, this is the only video game I have ever returned for a refund because I didn’t like it.

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Cardboard Children – MtG – Arena of the Planeswalkers

Hello youse.

Magic The Gathering: Arena of the Planeswalkers is a bit of a mouthful, right? But it’s definitely a title worth saying, and definitely a board game worth ordering. I was surprised by how good this one was – let me break it down for you real quick right here in this column today.

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Circle Of Protection: Hex And Magic Settle Lawsuit

Magic: The Gathering has been such a popular collectible card game that it’s no surprise to see traces of it in many modern CCGs, but Hex: Shards of Fate [official site] looked more like Magic than any digital CCG I’ve seen. Magic makers Wizards of the Coast noticed the similarities too, and in 2014 sued the Kickstarted CCG’s makers for allegedly infringing their intellectual property rights. Well, that’s now settled, and Hex will continue on its merry deckbuilding way.

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Free To Planeswalk: Magic Duels Released

After the stonking success of Hearthstone and other free-to-play collectible card games, it was inevitable that Magic: The Gathering would follow suit (this pun was unintentional, but I’m leaving it in). Magic may be head honch of the cardboard scene, but its offerings on virtual tabletops have been relatively disappointing. The Duels of the Planeswalkers games only added proper deckbuilding – a huge draw of Magic, for me at least – in its fifth revision, for goodness’ sake.

Magic Duels [official site] continues on from DotP and turns it free-to-play, and… seems to be a good direction for the series? It launched last night, available on Steam.

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Impressions: Magic Duels – Origins

Look, Yu-Gi-Oh jokes are really funny so I'm using them in this piece about an entirely different card game, okay? Don't give me that, I bet you couldn't even tell me the CMC of every WUBRG card. Have you ever even been to a PPTQ? Watched the PT? Yeah, that's what I thought.

I’ve been playing Magic regularly for the past five years, and the blame for all that lost time and money is the first Duels of the Planeswalkers [official site]. During that time, the game grew from gateway drug for its cardboard cousin into a full series in its own right, and one looked forward to by long-time fans and new players alike. Unfortunately last year’s edition did almost as much work making me hate it as the original did making me love it. I’ve been playing the next iteration, Magic Duels Origins, to find out whether it manages to fix the series amid the move to an ever-updating free to play model, or whether it falls into the same trap (cards) all over again.

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