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Posts tagged “Maia”

Space Odyssey: Maia Gets Big Bug Bashing Update

Simon Roth's sci-fi survival game Maia [official site] has been in deep development for a while now - the last time we mentioned it was 2014 and it had already been in Early Access for the better part of a year. Roth has continued toiling away at his Dungeon Keeper In Space, releasing videos now and again of its status. For those counting at home,…

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Maia Update Improves Performance, Adds Nanoprinters

Simon Roth is taken by a fey mood! Simon Roth screams "I must have Kickstarter funds!" Thankfully the fortress contains more than the funds required, saving Simon Roth from a slow descent towards insanity. Simon Roth works furiously! But what is he building in there, locked away inside his room? Something terrible, forged in bone? Simon Roth, Programmer has created Maia, an in-development, Dungeon Keeper-like…

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Continued Colonisation: Maia Updates To 0.45

Maia, the Dungeon-Keeper-in-space game from Simon Roth that's been forging through Early Access for the best part of a year, is utterly fascinating. It's dedicated to accurate simulation to the point of internal bodily functions governing whether a colonist lives or dies, and it's full of future tech based upon real world science extrapolated to logical outcomes. Each new update brings more systems, and another…

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Give It A Trya: Maia Lands On Steam Early Access

The Maian Prophecy came true after all! Just as was foretold by a news post I wrote a couple months ago, so shall it be. Maia is now available on Steam Early Access, and I'm aching to worm my futuristically gloved hands into its steaming, ropey gut pile of systems and AIs. The Dungeon Keeper and Dwarf Fortress-inspired colony sim is, however, currently not working…

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Oh Me, Oh: Maia Coming To Steam Early Access In Dec

Maia really does sound insanely marvelous, doesn't it? It's got all the complexity of a whirring, churning management simulation paired with the more down-to-earth-space personal side of something like The Sims or even Dwarf Fortress. The game's planet is a harsh, unwelcoming place, but it greeted Adam with a brain-warming embrace. He quickly fell in love, and - via the ropey spinal strands of our…

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Colonial Conundrum: A Lovely New Maia Video

Philosophy would be so much easier if we could use console commands. Here's a conundrum people in the new Maia alpha are asking: "What comes first? The door, or the workshop that you need to build to build the workshop door?" It's actually a trick question, and the answer is that you need to build the workshop first, then use debug commands to place a…

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Satellite Reign, 7 Days To Die, Maia, More Greenlit

The Steam Greenlight machine keeps right on churning, and I have to say: it's getting a little more efficient. Initially, batches of new games were wheezing out in sickly trickles, but now we're getting 15-game shotgun bursts every couple weeks. There's still plenty of room for improvement of course, and it remains to be seen whether or not Valve can keep pushing this pace, but it's…

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Oh Me Oh Maia: Now On Greenlight

Questioning crowds about their commitment to Maia caused one of the most tense Kickstarters ever. It eventually cleared the goal with room to spare, but for a time the future was not so certain for the space colony management simulator. With the game on firmer footing, and the alpha in the hands of backers, developer Simon Roth has taken the next and inevitable step of…

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Feature: Devils and Details

Systemic Shock: Maia’s Science And Stories

At the first Rezzed, a year ago, I saw Maia for the first time. Back then, before the nail-biting Kickstarter campaign, what I was shown was more engine than game, an almost frighteningly impressive technical achievement, created by one person and almost tentatively shown to a few eager onlookers. A couple of days ago, I saw the game again. It isn’t finished but it was…

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Feature: A can of Winalot

Kickstarter Katchup – 1st December 2012

As we enter Christmasember and the elves enter the sweatshop, it seems only fitting that today's Kickstarter Katchup is filled with merriment. More winners than EVER BEFORE! Two projects that DOUBLED THEIR FUNDING IN THE FINAL DAYS! I doff my comical Santa hat to Maia and Sui Generis, both of which are hugely ambitious and required more than small potatoes to fund their dreams -…

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Feature: "The most accurate Marmite simulation ever seen"

Maia Maker On Molyneux, Marmite & Management Games

Peter Molyneux's unnervingly vague but tear-jerking Project GODUS isn't the only god game revival on the crowd-funded block. British indie dev Simon Roth is in the last mile of seeking pledges for his sci-fi-themed, Dungeon Keeper and Dwarf Fortress-inspired, procedurally-generated management game Maia. Between its rather spangly proprietary engine and the fact that there's a whole lot of it being shown off already, I'm personally…

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Roth Explains His Maia Hypothesis

With Britstarter well under way, it's time for me to point to one of the most interesting projects to have appeared, which is Simon Roth's Maia. The project - we've mentioned a few times - proposes a planet-colonising God game which will see players "excavate an underground colony to escape the hostile surface of the world." Needless to say, there's plenty of base-building and colonist-caring…

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This One’s A Keeper: Maia’s First Person Mode

Maia, the procedural, Dungeon Keeper-esque space management/god game from newly ex-Mode Sevener Simon Roth, is right up there in the top branches of indie games to stare at with creepily unblinking desire. A procedural world, taking a few notes from the likes of Dwarf Fortress and Minecraft, and a highly ambitious proprietary engine to realise it all in. And, now, a first person mode, straight…

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Mulling Mode 7 Man’s Management-Centric Maia

Simon Roth is best known as the newest recruit to Frozen Synapse creators Mode 7, but he's also one of the most veteran developers in the entire history of the world, if my research is correct. And he's moonlighting on a side-project all of his own, the Bullfrog/early Maxis-inspired sci-fi management game Maia. This isn't a matter of keeping colonists happy with space ice cream…

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