Posts Tagged ‘Maia’

Oh Me Oh Maia: Now On Greenlight

Maia-hee - Maia-hoo - Maia-hee - Maia-HA-HA: SuperNashwanPower
Questioning crowds about their commitment to Maia caused one of the most tense Kickstarters ever. It eventually cleared the goal with room to spare, but for a time the future was not so certain for the space colony management simulator. With the game on firmer footing, and the alpha in the hands of backers, developer Simon Roth has taken the next and inevitable step of dropping it on Steam Greenlight and hoping for a positive community reaction. He’s even rustled up a new trailer for the very purpose. Let’s look.
Read the rest of this entry »

Systemic Shock: Maia’s Science And Stories

At the first Rezzed, a year ago, I saw Maia for the first time. Back then, before the nail-biting Kickstarter campaign, what I was shown was more engine than game, an almost frighteningly impressive technical achievement, created by one person and almost tentatively shown to a few eager onlookers. A couple of days ago, I saw the game again. It isn’t finished but it was one of the most intriguing propositions at a show packed with variety.

Read the rest of this entry »

Kickstarter Katchup – 1st December 2012

As we enter Christmasember and the elves enter the sweatshop, it seems only fitting that today’s Kickstarter Katchup is filled with merriment. More winners than EVER BEFORE! Two projects that DOUBLED THEIR FUNDING IN THE FINAL DAYS! I doff my comical Santa hat to Maia and Sui Generis, both of which are hugely ambitious and required more than small potatoes to fund their dreams – and both convinced the world to pledge. They’re not the only winners though and even the week’s loser (I might change that word in future Katchups because I’m a softie) has a positive spin, with hardy developers planning to continue their hard work. Bless ‘em all.

Read the rest of this entry »

Roth Rejoices: Maia Makes Mega-Money

Celebrate dead pigs c'mon

Three cheers for the small god. A couple of days ago things looked a wee bit shaky for Simon Roth’s Dungeon Keeper and Dwarf Fortress-inspired god game Maia, but a flurry of Kickstarting over the weekend has seen it beat its once faintly ridiculous-seeming £100,000 target and reach the esteemed status of A Thing That Is Happening.
Read the rest of this entry »

Maia Maker On Molyneux, Marmite & Management Games

Peter Molyneux’s unnervingly vague but tear-jerking Project GODUS isn’t the only god game revival on the crowd-funded block. British indie dev Simon Roth is in the last mile of seeking pledges for his sci-fi-themed, Dungeon Keeper and Dwarf Fortress-inspired, procedurally-generated management game Maia. Between its rather spangly proprietary engine and the fact that there’s a whole lot of it being shown off already, I’m personally much more interested in this modernised, maximised rethink of the house that Bullfrog made than I am in the wild promises of Dungeon Keeper’s oft-disproved original lead.

With £63,000 of the required £100,000 in the bag and just four days left on the Kick-clock, it’s looking likely that Maia will go down to the wire. I chatted to the game’s lead, Simon Roth (ex of Frontier and Mode 7) about whether he thinks he’ll make it, the game’s procedural cleverness, his 70s sci-fi inspirations, why god games declined and, opportunist that I am, what he makes of Molyneux’s accidental rival project.
Read the rest of this entry »

Roth Explains His Maia Hypothesis


With Britstarter well under way, it’s time for me to point to one of the most interesting projects to have appeared, which is Simon Roth’s Maia. The project – we’ve mentioned a few times – proposes a planet-colonising God game which will see players “excavate an underground colony to escape the hostile surface of the world.” Needless to say, there’s plenty of base-building and colonist-caring staples going to go in there too. It’s one of the more promising indie ideas to have brought its pitch to Kickstarter this year. Brit indie Roth cites both 70s sci-fi and Bullfrog-era God games as major influences, both things which make our glands release the Want enzyme. Roth explains himself – somewhat disconcertingly – to camera in the pitch video, which you can see below.
Read the rest of this entry »

This One’s A Keeper: Maia’s First Person Mode

The view from the other side of trippyvision

Maia, the procedural, Dungeon Keeper-esque space management/god game from newly ex-Mode Sevener Simon Roth, is right up there in the top branches of indie games to stare at with creepily unblinking desire. A procedural world, taking a few notes from the likes of Dwarf Fortress and Minecraft, and a highly ambitious proprietary engine to realise it all in. And, now, a first person mode, straight outta Dungeon Keeper. Here’s the trippy view from behund the eyeballs of one of Maia’s IMP bots.
Read the rest of this entry »