Posts Tagged ‘Mango Protocol’

Create religion for animals in the grindark Agatha Knife

A seven-year-old insomniac founds a new religion to convince animals that being eaten is the way to salvation and happiness in Agatha Knife [official site], an adventure game released yesterday. It’s the follow-up to MechaNika, a 2015 game about a child building her own mech – which our John quite enjoyed until its anticlimatic ending. Agatha Knife is set in the same ‘Psychotic Adventures’ world as MechaNika, and Spanish studio Mango Protocol looks to be continuing with that same cheery grim tone. (Note: I hereby coin the term ‘grindark’.) Peep this trailer: Read the rest of this entry »

Wot I Think: MechaNika

I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.

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