Posts Tagged ‘Marauder Interactive’

House Of The Dying Sun May Be The Space Game You’re Looking For

When a new space combat simulator looks as handsome as House of the Dying Sun [official site], that’s reason enough to raise an intrigued eyebrow. When it can evoke memories of TIE Fighter within minutes of loading it up, that’s reason enough to raise a celebratory fist to the torpedo-streaked heavens. But when all of the glories of its atmospheric non-atmospheric combat are packed into a few short missions, it’s also fair to raise some concerns.

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Space Combat Sim House Of The Dying Sun Out Now

House of the Dying Sun [official site] isn’t just an amazing name, it’s also a great looking space combat simulator that harkens back to the days of Freespace and TIE Fighter. Oh, and it’s out on Steam Early Access today with a lil’ discount to make it extra appealing—just in case the idea of revisiting the glory days of zero G dogfighting weren’t enough.

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Space Cannons Ready: House Of The Dying Sun Deets

There is a house in New Orleans

THEY CALL THE DYING SUN

Is that the right words? No, hang on, House of the Dying Sun [official site] is the tactical space combat ‘em up that’s inspired by TIE Fighter and Freespace and was formerly known as Enemy Starfighter. Silly me. It’s en route to Steam Early Access next month and has a stonking new trailer that’s packed with missiles and explosions and lightning-fast dogfights and… why not just pop below and see for yourself?

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Enemy Starfighter Trailer Drums Space Battles Into You

Enemy Starfighter is a roguelike Starfox-like: roguelike, in the sense that each galaxy and its enemies are randomly generated and that there is permadeath; Starfox-like, in the sense that it skips some of the fidelity and simulation of Elite: Dangerous and Star Citizen in favour of a game more concerned with pure piloting and combat. As I wrote back in April, it at times feels more like you’re flying a gun than a spaceship.

Let the new trailer below explain.

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Hands On: Enemy Starfighter

Each game of Enemy Starfighter begins in Overwatch, a region of space from which you can see five or six or seven other possible destinations. Each is represented by a white pip; there’s perhaps an asteroid field, a planet, a star, and then one region which has another set of symbols above the white mark. These tell you what ships are inhabiting the space. Corvettes? Frigates? I can never remember what the symbols mean, only that each represents an opportunity for death or derring-do that the dynamic mission generator has created for me.

Pick a destination, engage your gap drive and let’s jump into orbit.

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