Posts Tagged ‘Marc ten Bosch’

4D Puzzler Miegakure Continues To Twist My Melon

I still don’t understand Miegakure [official site], and I doubt I will until I get to play the four-dimensional puzzle game myself. We’ve been talking about it for six years, and each time I think “Yes, yes, I’ve read Flatland, I should understand this”, then I see the game in motion and I’m stumped. Four-dimensional space represented in a three-dimensional view and displayed on a two-dimensional screen? I’m lost. But! Miegakure creator Marc ten Bosch explains the technology behind it in a new video and… I think I’m starting to get this? I would like to play it. Look:

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Get Your Head Around This: Miegakure’s 4D Puzzling

Still twisting my melon a bit, man.

After the last time we saw 4D puzzle-platformer Miegakure, when I was baffled by it all, I went back and re-read Flatland. Learning to think in a new spatial dimension we’re unable to see or experience can’t be that difficult, can it? Creator Marc ten Bosch has finally explained quite how it works with a new trailer, showing how one can slip into the fourth dimension to walk through (or, technically, around) a wall. I think I’m starting to get it. Maybe. Come see.

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Miegakure Is Twisting My Melon, Man

Oh sure, it looks simple now

Puzzle-platformers cause enough trouble for my weak wits even with only two dimensions, let alone three, so I’m still a bit baffled by Miegakure moving into four. It’s not 3D with some Braid-y time-twisty shenanigans on top, oh no, but four-dimensional space, a theoretical realm of existence that our meagre meatbags are too stupid to experience. Look, have a gander at a new trailer and see what you make of it.

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Hands On: Miegakure

That's a 4D watermark.

Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. That’s not to say that the game’s designer, Marc Ten Bosch, has made something alienating or overly intellectual. It’s a warm, funny, deeply intelligent game, which I was pleased to have the opportunity play on the periphery of this year’s GDC.

I think it could be very important indeed.

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IGF Factor 2010: Miegakure

Miegakure is one of the most enigmatic designs in all of the IGF. It’s a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch’s Experimental Gameplay Workshop presentation at last year’s GDC was widely commented upon. This year, he’s picked up a nomination in excellence in design. And now, he’s speaking to use. Read on.
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