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Posts tagged “Marc ten Bosch”

4D Toys is a toybox with four-dimensional toys

As a stupid jumped-up monkey trapped within three dimensions, I am fascinated and wholly baffled by Marc ten Bosch's upcoming four-dimensional puzzler Miegakure. It looks amazing and so far beyond me. Thankfully, before Miegakure arrives, Bosch is offering an easier way to play in four spatial dimensions. On Friday he released 4D Toys [official site], a physics-driven toybox of 4D shapes to play with and…

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4D Puzzler Miegakure Continues To Twist My Melon

I still don't understand Miegakure [official site], and I doubt I will until I get to play the four-dimensional puzzle game myself. We've been talking about it for six years, and each time I think "Yes, yes, I've read Flatland, I should understand this", then I see the game in motion and I'm stumped. Four-dimensional space represented in a three-dimensional view and displayed on a…

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Get Your Head Around This: Miegakure’s 4D Puzzling

After the last time we saw 4D puzzle-platformer Miegakure, when I was baffled by it all, I went back and re-read Flatland. Learning to think in a new spatial dimension we're unable to see or experience can't be that difficult, can it? Creator Marc ten Bosch has finally explained quite how it works with a new trailer, showing how one can slip into the fourth…

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Miegakure Is Twisting My Melon, Man

Puzzle-platformers cause enough trouble for my weak wits even with only two dimensions, let alone three, so I'm still a bit baffled by Miegakure moving into four. It's not 3D with some Braid-y time-twisty shenanigans on top, oh no, but four-dimensional space, a theoretical realm of existence that our meagre meatbags are too stupid to experience. Look, have a gander at a new trailer and…

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Feature: 4D Preview

Hands On: Miegakure

Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. That's not to say that the game's designer, Marc Ten Bosch, has made something alienating or overly intellectual. It's a warm, funny, deeply intelligent game, which I was pleased to have the opportunity play on the periphery of this year's GDC. I…

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IGF Factor 2010: Miegakure

Miegakure is one of the most enigmatic designs in all of the IGF. It's a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch's Experimental Gameplay Workshop presentation at last year's GDC was widely commented upon. This year, he's picked up a nomination…

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