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Posts tagged “Marek-Spanel”

Feature: Arma'd And Dangerous

Take On: Bohemia’s Marek Spanel Talks Day Z, Arma III

One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio's success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for…

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Feature: Bohemia Rhapsody

Bohemia On Carrier Command, Arma III

Last week I had a chance to talk to the Bohemia Interactive bossman, Marek Spanel. As one of the brains behind the original Operation Flashpoint, and then the three Arma games that followed, he is one PC gaming's most ambitious developers. He's now embarking on a huge project of developing three games across three studios at the same time: Arma 3, Take On Helicopters, and…

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Digital Sales Mean PC Games Can Happen

I've just been transcribing an interview with Marek Spanel, the boss of Bohemia Interactive and one of the most PC-focused developers in Europe, and this came up: "If it were not for digital distribution we would no longer be doing PC games. It's as simple as this." Obvious to us, perhaps, but it's an interesting measure of where we are now with PC gaming. You…

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Bohemia: There’s Only One Real Flashpoint Sequel

And it's ArmA2. This is fascinating. The situation where a developer keeps the technology and the publisher gets the name is common enough. There's always obvious competition between the keeper of the flame and the keeper of the name (e.g. Football Manager versus Championship Manager, Far Cry 2 versus Crysis, etc). But Bohemia, in a recent press-release, have made that incredibly explicit. To quote the…

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Making Of: Operation Flashpoint

[Flashpoint has the dual appeal of being simultaneously one of the most realistic takes on the Soldier game the medium has ever seen and the only one where you can engage in the sport of Tractor hunting in an attack chopper. I've interviewed Marek and his brother a few times over the years, and they're one of the more gloriously eccentric and constantly enthusiastic developers…

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