Posts Tagged ‘Massive Black’

Premature Evaluation: Zombie Playground

With each new year I think zombies must be about to suffer some sort of cultural burnout - but as relentless and implacable as death itself, they just keep on coming. I suppose their cultural indelibility makes sense given the momentousness of death and the widespread inability to truly believe in its finality. Also the fact that, historically, we have been fucking terrible at actually determining whether someone was dead or not, even as we stuck them in the ground. And we still are.

Each week Marsh Davies tears into the unholy children of Early Access with a wiffle bat and comes back with any stories he can find and/or ends up as a brain-pan buffet. This week he’s played Zombie Playground, a thirdperson brawler set in a school.

Back in 2012, at least 3787 people looked at Jason Chan’s painting – a helter skelter, valiantly defended against hordes of undead tots by four equally pre-pubescent warriors wielding mops and bin-lids – and thought, “Wow! What if this was a game?” Of course, the question they should have been asking is, “Wow! What if this was an extremely rudimentary fulfilment of the Kickstarter promises?” But nonetheless, ask they did, and stump up cash they did, and for three years, these wide-eyed would-be zombie-botherers have continued to ask the same question, albeit with a decreasingly civil tone. Following long periods of silence, and tumult behind the scenes, development duties have shifted to a partnership of three other companies and now, finally, the backers have some sort of answer.

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So Mothhead Is A Weird Thing


Mothhead – which is currently being used to showcase Unity as a game dev tool – is being described as an “interactive art demo” rather than a game, but it certainly has some mild gamelike ingredients. You have to solve a puzzle from get from one environment to the next, and… well, that’s pretty much all there is to it. It’s apparently some kind of art installation designed to demo both the Unity platform, and the art of “legendary sculptor and concept artist” Peter Konig. Konig is dark and awesome, which means Mothhead a strange little world, populated by weird little creatures, one of which is a kind of glowing corpse with a moth for a head. You begin as moth, and, once connected to the rest if you, the titular Mothhead is what you control as you shamble around the extremely pretty environments.

It’s only a tiny husk of a thing, but it’s a small download might interest some of you.