Posts Tagged ‘Matrix Games’

The Flare Path: Toad Array

Toady in Flare Path: brief thoughts on the latest Matrix Games/Slitherine pricing controversy, Ilya Shevchenko reflects on the DCS WWII Kickstarter campaign, the Foxer is renamed the Fuchser in honour of Steel Beasts 3.0, and ‘today’ and ‘misspelled’ are mispelled. Read the rest of this entry »

The Flare Path: A Fraud In Fredericksburg

Wargame publishing leviathan Slitherine held their 2013 press conference last Friday. Fredericksburg, Virginia was the venue and I was there! In spirit. Physically I was in a small room in Staines, Surrey eating fig rolls and reading Nevil Shute’s ‘Pastoral‘ but I’m determined not to let a minor detail like that get in the way of pithy reportage. With the help of half a bottle of Auntie June’s extra-strong sloe gin, enough press releases to wallpaper a Pickett-Hamilton fort, and considerable experience of events of this type, I’m sure I can provide a fairly accurate account of what went on.

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The Flare Path: Parleys With A Warlord

Every day is D-Day -1 for the busy Seabees at Slitherine Software. An Epsom-based outfit that started life constructing singular sword-and-sandal TBSs, is now, thanks to a slew of acquisitions and a dazzlingly dynamic approach to talent spotting/signing, the dominant force in PC wargame publishing. During the coming year, company chieftain Iain McNeil will be overseeing more than fifty releases. Realising I knew little about the firm’s founder, philosophy, or plans, I dragged Iain away from a red-hot field radio and a sand table crowded with 15mm Hoplites, Panzer Grenadiers, astronauts and Space Marines for a chat. Read the rest of this entry »

The Flare Path: Reductions Reveille

Wakey-wakey, rise and spend! Jackie is blowing her utility trumpet because she wants the world to know that three old wargames have just had their prices slashed. As conveying detailed sale information with valveless brass instruments is notoriously tricky, it will be left up to Jackie’s assistant Jean (Out of picture. Armed with a Glockenspiel 17.) to explain that the games in question are John Tiller’s Battleground Civil War, Forge of Freedom: The American Civil War and The Great Battles Collector’s Edition. Read the rest of this entry »

The Flare Path: Indecent Proposal

In the summer of 2001 I bought a copy of This Blessed Plot at a village fête for 20p, never suspecting that the hefty tome was destined to sit unfinished on my bookshelf for the next twelve years. My failure to get any further than chapter 3 – ‘Russell Bretherton’ – I’ve always blamed on Hugo Young, Russell Bretherton, or Tim Stone (Perhaps I’m not as interested in Britain’s troubled relationship with Europe as I thought I was). A recent forum comment from the boss of the World’s busiest computer wargame publisher suggests another possible cause. Perhaps the book was simply too cheap.

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Patton Patrol: Close Combat – Panthers In The Fog

A forestry planning simulator, with tanks

Close Combat: Panthers in the Fog, AKA Close Combat: Normandy VIII, featured in last week’s Flare Path, announcing itself with what is surely one of the most underwhelming trailers in the history of moving images. It’s not even an honest trailer, the sort that shows the reality of the game in ‘action’ – that would be fine because at least it would be informative. The original Panthers in the Fog trailer is a dull orange background with some words on it. It’s fifty seconds long but it might as well be three seconds long because you could just read the words on a website instead. Thankfully, there’s a new trailer now, which does show the game. And, by gum, it looks like a Close Combat game.

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Alea Jacta Est Announced! Again?


Piling in on the current overwhelming trend towards Latin game-titles, Alea Jacta Est is a grand strategy game by Ageod, to be published by Matrix games. They report in their reveal announcement that “An incredible amount of detail and historical accuracy has been packed into Alea Jacta Est from terrain to units to even the dilemmas and troubles the leaders of Rome actually faced hundreds of years ago. Using the successful and popular AGE engine, Alea Jacta Est will benefit from the ease of the team to create new mods, events, scenarios and more!”

Of course the game had already been announced back in April. I guess it’s just *really* announced now.