Posts Tagged ‘matt makes games’

TowerFall 8-Player Brings Expanded Murderfun

Fast and deadly 2D arrow-o-platformer TowerFall Ascension [official site] has been big on the local multiplayer scene since even before its official release but what if you have more than three friends? Are you expected to take turns to fight? Can TowerFall expect patience after pumping your blood with fire and murder? That’s not right. But, good news: an eight-player version is now out, touched up for frenetic murderfun.

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TowerFall Creator Announces Mountain ‘Em Up Celeste

TowerFall creator Matt Thorson has announced his next game, a mountain-climbing platformer named Celeste [official site]. Together with Noel Berry, he’s “re-imagining” the wee prototype they made last year in only four days – which you can still play online. Unlike the local multiplayer murder madness of TowerFall, Celeste looks like quite a chill – though certainly not easy – solo adventure.

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Have You Played… TowerFall Ascension?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Local multiplayer games have made an unlikely resurgence these past two years, meaning there’s half a dozen I’ve played and loved during the period. Gang Beasts is great though still feels incomplete. Nidhogg is great but I found, after years of playing the free version, that my enjoyment of its full release was shortlived. It’s TowerFall: Ascension, then, that I would recommend to anyone who wanted some single-screen gaming.

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Towerfall Dark World Expansion Adds New Everything

We already knew Towerfall Ascension was getting an expansion called Dark World. We even already knew that it would have procedurally generated levels, since developer Matt Thorson had been tweeting about making them. Now thanks to a post on the game’s blog, we know it’ll be out early next year.

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IGF Factor 2014 – Towerfall: Ascension

Horace is larger than all game characters.

The IGF Factor 2014 rumbles on. Today’s homing arrow of investigation makes Matt Thorson its victim. When this interview was conducted, the creator of Towerfall: Ascension was days away from releasing the game on PC and the interviewer had not yet discovered how good it was. What insight might fall out?
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Towerfall Ascension Ascends (By Which I Mean It’s Out Now)

Who would have guessed games would still look this amazing?

One day, all our jobs will crowdsourced into non-existence. For now, it’s just Steam Reviews doing it to the likes of me. For example, on the Steam page for Towerfall: Ascension, one Eric Raue writes that it is, “a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible experience.” There’s no truer statement to be written about the local multiplayer 2D arrow-shooter.

There are only equally as true statements. Like “Towerfall: Ascension is out now” and “there’s an animated launch trailer below.”
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Wot I Think – Towerfall: Ascension

If we’re intent on having ungames and notgames, then we need the opposite category to classify those which seem especially comfortable in their own gameyness. These gamegames, supergames, hypergames might normally be called arcadey, but they’re not retro. They’re as modern as Call of Duty, as vital and current and new as Rust or DayZ, and Towerfall: Ascension could be the genre’s fig. 1.

Here is a long descriptive sentence. Towerfall: Ascension is a single-screen competitive and co-operative local-only multiplayer game for 1-4 people in which every player is armed with a bow and arrow, and in which your objective is to kill everyone else before they kill you by whittling down their lives or, in the new Quest mode, to work with your friends to kill waves of enemies across a series of increasingly difficult levels.

Conceptually, it’s unremarkable and easily described. In execution, it’s exquisite and has me chuffing on about ubergames, ultrogames, megagames. This is wot I think.
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