Posts Tagged ‘Matt Thorson’

TowerFall Creator Announces Mountain ‘Em Up Celeste

TowerFall creator Matt Thorson has announced his next game, a mountain-climbing platformer named Celeste [official site]. Together with Noel Berry, he’s “re-imagining” the wee prototype they made last year in only four days – which you can still play online. Unlike the local multiplayer murder madness of TowerFall, Celeste looks like quite a chill – though certainly not easy – solo adventure.

Read the rest of this entry »

Chumicide: TowerFall Dark World Adds Level Editor

TowerFall Ascension [official site] is a grand game for friendly jostling on the couch with your pals as you try to murder each other (and in the game). Pling arrows, snatch powerups, catch arrows in mid air, and shout “OH MY GOD NO HOW DID YOU-!” – it’s a right lark. Now you can make your palmurders a little more personal, as a level editor is out for folks who also own its Dark World expansion.

For folks who are new to chumicide, the game and Dark World are on sale for a bit.

Read the rest of this entry »

Oops: TowerFall Expansion Is Out With Four-Player Co-op

Well lawks a lummy! I’ve gotten so used to skimming over the seas of TowerFall ’em ups that I had entirely missed that more TowerFall [official site] – actual TowerFall – came out last week.

The ‘Dark World’ expansion brings a four-player co-op mode to the arrow-flinging local multiplayer murderfest, along with new arrow power-ups, procedurally-generated levels, new characters to be, and plenty more murder.

Read the rest of this entry »

Towerfall Dark World Expansion Adds New Everything

We already knew Towerfall Ascension was getting an expansion called Dark World. We even already knew that it would have procedurally generated levels, since developer Matt Thorson had been tweeting about making them. Now thanks to a post on the game’s blog, we know it’ll be out early next year.

Read the rest of this entry »

Towerfall Ascension Ascends (By Which I Mean It’s Out Now)

Who would have guessed games would still look this amazing?

One day, all our jobs will crowdsourced into non-existence. For now, it’s just Steam Reviews doing it to the likes of me. For example, on the Steam page for Towerfall: Ascension, one Eric Raue writes that it is, “a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible experience.” There’s no truer statement to be written about the local multiplayer 2D arrow-shooter.

There are only equally as true statements. Like “Towerfall: Ascension is out now” and “there’s an animated launch trailer below.”
Read the rest of this entry »

Wot I Think – Towerfall: Ascension

If we’re intent on having ungames and notgames, then we need the opposite category to classify those which seem especially comfortable in their own gameyness. These gamegames, supergames, hypergames might normally be called arcadey, but they’re not retro. They’re as modern as Call of Duty, as vital and current and new as Rust or DayZ, and Towerfall: Ascension could be the genre’s fig. 1.

Here is a long descriptive sentence. Towerfall: Ascension is a single-screen competitive and co-operative local-only multiplayer game for 1-4 people in which every player is armed with a bow and arrow, and in which your objective is to kill everyone else before they kill you by whittling down their lives or, in the new Quest mode, to work with your friends to kill waves of enemies across a series of increasingly difficult levels.

Conceptually, it’s unremarkable and easily described. In execution, it’s exquisite and has me chuffing on about ubergames, ultrogames, megagames. This is wot I think.
Read the rest of this entry »

Keen Arrow: Towerfall Lands March 11

The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we heard that a PC version was coming, with oodles of new features, I refused to be excited. I expected the newly colonised Towerfall: Ascension to show its face at shady conventions and to be passed around on sleek USB sticks at exclusive awards shows like Nidhogg before it. As the trailer below admirably demonstrates, Towerfall looks absolutely brilliant – a slapstick Spelunky deathmatch. The good news is that you won’t have to be in with the in crowd to play it. It’s out on March 11th. You will need friends though because multiplayer is local only, with no online support.

Read the rest of this entry »