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Posts tagged “Matt Thorson”

Feature: Dash it all

Why Celeste’s dash feels great

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, mountain-climbing platformer Celeste and the importance of timing in its movements and kindness in its code. Early last month, the makers of Celeste released the source code behind the game’s star, Madeline. Across 5472 lines and in variables like…

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Mountain-climbing platformer Celeste coming in January

It’s Brendan hour at RPS. Everybody else has gone to bed and I’m left on sentry duty, which means I get to make posts which are seemingly about colourful-yet-hardcore mountain-climbing platformers called Celeste [official site] which Graham really likes but on closer inspection are actually a grave and terrible insight into my own fragile and harrowed psyche as it tumbles silently into a dark and…

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Feature: 2017's first platformer to watch

Celeste is a hardcore platformer made with finesse

Celeste [official site] is simple enough. It's a platformer about climbing a mountain in which you can jump, air-dash to clear larger gaps, wall jump, and hold down right-trigger on the controller to cling to vertical surfaces until your stamina runs out. You leap between platforms, you avoid the spikes, and it's all very pleasant. That's how it begins, anyway. By the time I reached…

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TowerFall Creator Announces Mountain ‘Em Up Celeste

TowerFall creator Matt Thorson has announced his next game, a mountain-climbing platformer named Celeste [official site]. Together with Noel Berry, he's "re-imagining" the wee prototype they made last year in only four days - which you can still play online. Unlike the local multiplayer murder madness of TowerFall, Celeste looks like quite a chill - though certainly not easy - solo adventure.

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Chumicide: TowerFall Dark World Adds Level Editor

TowerFall Ascension [official site] is a grand game for friendly jostling on the couch with your pals as you try to murder each other (and in the game). Pling arrows, snatch powerups, catch arrows in mid air, and shout "OH MY GOD NO HOW DID YOU-!" - it's a right lark. Now you can make your palmurders a little more personal, as a level editor…

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Oops: TowerFall Expansion Is Out With Four-Player Co-op

Well lawks a lummy! I've gotten so used to skimming over the seas of TowerFall 'em ups that I had entirely missed that more TowerFall [official site] - actual TowerFall - came out last week. The 'Dark World' expansion brings a four-player co-op mode to the arrow-flinging local multiplayer murderfest, along with new arrow power-ups, procedurally-generated levels, new characters to be, and plenty more murder.

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Towerfall Dark World Expansion Adds New Everything

We already knew Towerfall Ascension was getting an expansion called Dark World. We even already knew that it would have procedurally generated levels, since developer Matt Thorson had been tweeting about making them. Now thanks to a post on the game's blog, we know it'll be out early next year.

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Towerfall Ascension Ascends (By Which I Mean It’s Out Now)

One day, all our jobs will crowdsourced into non-existence. For now, it's just Steam Reviews doing it to the likes of me. For example, on the Steam page for Towerfall: Ascension, one Eric Raue writes that it is, "a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible…

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Feature: Hyper-Specific Wanking

Towerfall: Ascension review

If we're intent on having ungames and notgames, then we need the opposite category to classify those which seem especially comfortable in their own gameyness. These gamegames, supergames, hypergames might normally be called arcadey, but they're not retro. They're as modern as Call of Duty, as vital and current and new as Rust or DayZ, and Towerfall: Ascension could be the genre's fig. 1. Here…

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Keen Arrow: Towerfall Lands March 11

The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we heard that a PC version was coming, with oodles of new features, I refused to be excited. I expected the newly colonised Towerfall: Ascension to show its face at shady conventions and to be passed around on sleek USB…

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TowerFall Ascension Bringing Co-op, New Everything To PC

True story: during IndieCade, I walked past Ouya's tent, and a good 50 percent of it was taken up by massive TowerFall stations. They were facing out of the tent, obscuring the remainder of the tarnished wondercube's lineup like some massive fun planet eclipsing a dying sun. The metaphor for the state of the platform, as you can probably tell from that simile, was palpable.…

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Oh Yeah, TowerFall On The PC In January

Android-based consoleface Ouya (pronounced 'what?') scooped up at least one game that everyone wanted to play, the multiplayer archery action game Towerfall. We've known for a while that it would be coming to the PC, and it was expected to flop onto it sometime in 2013. Well lo and behold, it slipped. That's what you get for climbing towers, bucko. Did you not learn anything…

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Tower-Full: TowerFall PC Getting Full Single-Player Mode

Ouya darling TowerFall is coming to PC! What could possibly be better? An infinitely respawning tray of cookies - a cookie closet, if you will? A genie whose only job is to grant everybody's wish for more wishes? An entire, fully functional TowerFall-themed tower as a pre-order bonus? No. The answer is a fleshed out single-player mode. That is the most exciting thing of all. The…

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OOO YEAH: Ouya Hit TowerFall Coming To PC

The Ouya has games! Some. More than one, I'm pretty sure. People have told me this, and I believe them because why would everyone be lying to me about everything in an attempt to hide the fact that my reality is a wilting cardboard construct and nobody loves me. So TowerFall. It's apparently the mighty bow-and-arrow godking of Ouya mountain, what with its mix of…

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Smashing Dolphins: Planet Punch Redefines Self-Loathing

Yes, that is a picture of a maniacal star with planets for hands socking a majestic flock of space dolphins. To be fair, they started it. That image pretty much sums up Planet Punch in a nutshell, though: you go through the universe systematically wiping out all life with nothing but a vast cosmic array of apocalyptically powerful planet hands. At heart, it's a relatively…

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