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Posts tagged “Matthew Brown”

Feature: Crypto currants

Wot I Think (Or Seemingly Can’t Think): Cypher

A new game from Matthew "Hexcells" Brown is always a reason to sit up and remember where you are. Cypher marks quite a diversion from the likes of Hexcells, Squarecells and CrossCells. (Although so did Sound Shift.) Although it remains a collection of puzzles presented with his distinctively clean aesthetic, this time in 3D. It's about solving ciphers. And it's really bloody tough.

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Feature: Doing the maths

Wot We Think: CrossCells

Reviewing games of the sort Matthew Brown creates – Hexcells, SquareCells, and now CrossCells [official site] – can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find…

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Feature: Pip makes Graham play a logic puzzle

Game Swap: Hexcells Infinite

Game Swap is a series in which one person recommends another a games they might like. This week, Pip suggests Graham play logic puzzle game Hexcells Infinite [official site]. Pip: When I recommended that Graham play Hexcells I wasn't just doing my normal thing of assuming EVERYONE should play and enjoy Hexcells. NO. This was a reasonable recommendation for reasonable reasons. Graham has been playing…

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Feature: It's hip to be a squarecell

Have You Played… SquareCells?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Hexcells is, I think I can safely say, my favourite puzzle game ever. All three games in the series were utterly wonderful, and I've replayed them so, so often. But SquareCells [official site], Matthew Brown's follow-up puzzle game, didn't grab me in quite…

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Feature: On the grid

SquareCells review

SquareCells [Steam page] is the new puzzle game from Matthew Brown – he of Hexcells fame. Hexcells was a logic game where you worked out which hexagons on a grid should be blank and which should be filled in based on scraps of numerical information. John and I fell in love with it. I just checked and I have put in 51 hours across all…

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Feature: Hex-agog-agons

The Bestest Best Puzzles Of 2014: Hexcells Infinite

There really wasn't any competition for this one. As a straight, purest puzzle game, Hexcells Infinite stands heads and shoulders above anything else. As the closing entry of a trilogy, it's the finest, most refined of the three, and a puzzle lover's joy.

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Feature: Hexy And It Knows It

Hexcells Infinite: Wot I Think

I wasn’t subtle about how much I enjoyed Hexcells last year. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure,…

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Hexcells Infinite Is Out Monday, All Other Gaming To Cease

Oh Hexcells. How I love thee. As a man obsessed with puzzle games, it is with no small amount of consideration that I say Hexcells is the best new puzzle in the last few years. I've jabbered my delight over both Hexcells and sequel Hexcells Plus previously, and I'm giddy-thrilled to see that there's to be a third and final game in the series, out…

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Feature: Hexcellent News

Hexcells Plus review

My favourite puzzle game of the year just doubled in size. Another collection of 36 puzzles, this time far harder than the last. Here's wot I think: My cat, Dexter, has been missing for nine days now. Which is horrible. While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of…

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Feature: Good Celling Points

Hexcells review

Well this is me consumed. I adore gentle puzzle games, and they gobble up vast amounts of my time. A day doesn't go by without at least a couple of Killer Sudoku completed, and currently Kakuros help me slide off to sleep each night. I've spent literally hundreds and hundreds of hours playing Slitherlinks and Picrosses on my various Nintendo handhelds, and can't walk past…

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Sentinel Is Tower Defence In A Music Sequencer

I do like a good music-game hybrid thing. I also rather enjoy tower defence. Both of these things bode well for the appreciation of musical tower-defence game Sentinel, "which mixes strategic gameplay with a dynamic music system," as solo developer Matthew Brown explained. He went on to expand on this by saying: "The game takes place on a sequencer-like grid. As you add defenses, collect…

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