Posts Tagged ‘Matthew Brown’

Wot We Think: CrossCells

CrossCells

Reviewing games of the sort Matthew Brown creates – Hexcells, SquareCells, and now CrossCells [official site] – can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find a foothold and then to progress and the difficulty curves vary from person to person. When I reviewed SquareCells, once I’d described how the basic elements worked it became more a task of communicating how a solution made me feel and whether the UI was any good lest I spoil any of the actual game by talking about specific niggles or posting screenshots.

Given the puzzles are so much about individual feel it felt like a good idea to make this review more of a chat between John and me. We were both supposed to be doing other things when the code for CrossCells turned up and it’s a testament to our mutual fondness for Brown’s work that we pretty much instantly booted it up and sidelined our actual work. Here’s Wot We Think: Read the rest of this entry »

CrossCells! A new game from the brain behind Hexcells!

CrossCells

Today is a day of great rejoicing in the village (and by “village” I mean “amongst John and me and any other right-minded puzzle-loving individual”) because Matthew Brown of Hexcells fame has another game on the way. This one is called CrossCells [Steam page] and offers up a new variant of Brown’s trademark minimalist logic. Read the rest of this entry »

Game Swap: Hexcells Infinite

Game Swap is a series in which one person recommends another a games they might like. This week, Pip suggests Graham play logic puzzle game Hexcells Infinite [official site].

Pip: When I recommended that Graham play Hexcells I wasn’t just doing my normal thing of assuming EVERYONE should play and enjoy Hexcells. NO. This was a reasonable recommendation for reasonable reasons. Graham has been playing a fair bit of the picross puzzler Pictopix recently and Hexcells shares a lot of gaming DNA with picross puzzles. Hexcells is a game about using logic to figure out which hexes on a grid should be blank and which should be filled in. You only have a few pieces of information at your disposal – you might know how many filled-in hexes are in a column, for example, or how many adjoin a particular hex. You then work your way through the possibilities until the grid is complete. You don’t get pictures at the end like you do in picross, usually, but you do get that same logic puzzle satisfaction. I adore Hexcells. I hope Graham likes it too.

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Wot I Think: SquareCells

SquareCells [Steam page] is the new puzzle game from Matthew Brown – he of Hexcells fame. Hexcells was a logic game where you worked out which hexagons on a grid should be blank and which should be filled in based on scraps of numerical information. John and I fell in love with it. I just checked and I have put in 51 hours across all three Hexcells titles.

SquareCells also requires you to fill in or blank out tiles (squares this time, as you might have guessed) based on numerical information scraps, but in taking advantage of square grids instead of hexes Brown has created an intriguing picross/nurikabe hybrid. Here’s:

a) Wot I Think, and
b) Wot Any Of What I Just Said Means If You Aren’t Into Logic Puzzle Books From WH Smiths.

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Wot I Think: Hexcells Plus

My favourite puzzle game of the year just doubled in size. Another collection of 36 puzzles, this time far harder than the last. Here’s wot I think:

My cat, Dexter, has been missing for nine days now. Which is horrible. While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of all, The Cat Magazine. I’ve been pretty much miserable for eight days straight, so it’s with this context that I tell you how bloody delighted I am that there’s a new version of Hexcells released: Hexcells Plus.

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Sentinel Is Tower Defence In A Music Sequencer


I do like a good music-game hybrid thing. I also rather enjoy tower defence. Both of these things bode well for the appreciation of musical tower-defence game Sentinel, “which mixes strategic gameplay with a dynamic music system,” as solo developer Matthew Brown explained. He went on to expand on this by saying: “The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music.”

Interesting, eh? More details below.
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