Posts Tagged ‘mecha’

Mecha Trigger: Control Your Mech By Typing Commands

Where's the manual? >HELP >MAN >PLEASE SHOOT GUN BETTER COMPUTER

In the far-flung future when we’re all stomping around in mechs, I’m sure some folks will still stubbornly refuse to touch a joystick, control pad, pedal, eye-tracker, muscle sensor, or tactical neural implant, insisting that they’re perfectly fine with just a keyboard. All right, Chuckles, you play Mecha Trigger [official site] and tell me how that works out. It’s a free mech ’em up where all your movement, aiming, jumpjetting, and laserblasting is controlled by typing commands into a terminal. It’s hilariously clunky and overwhelming at first, but that’s sort of rewarding. Have a go!

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On The Evolution And Development Of Mech Games

Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.

Stomp.

In 1997, I bought MechWarrior 2 for the Playstation.

It received a lot of hype a few years earlier on its initial PC release.

MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.

Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.

I never made it very far.

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Mighty Stumbling Mecha Co-op: Override

Robo-a-gogo

How do those mighty morphin’ Power Rangers control their giant robot all together? Surely giving people control over one limb of a giant heavily-armed mecha will only end poorly for everyone and everything around them? Don’t think of Override as a game on Kickstarter, as Kickstarter fatigue can spoil even the most fun idea – think of it as very real research into the future of Earth’s defense against hostile robocrabs.

Override, see, is a city-saving mecha game with support for local co-op where up to four players control individual limbs of the honking great robotsuit.

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PreVa: Human After All

ROBOT! ROBOT! ROBOT! ROBOT!
RPS likes robots. Of course, saying “RPS likes Robots” when introing a game like PreVA is guaranteed to prick the temper of at least one mecha fan in the comments thread in a, “They’re not robots! They’re enormous exoskeletons,” way. Which is exactly why we’d say “We like Robots” in the first place. You will learn, mecha-fan, you will learn.

Anyway – PreVa’s an indie giant Mecha game with a splash of Terra Nova which has just released a demo. About 200Mb, which you can get from here. And being a PC mecha game, it’s something of a novelty. Some impressions beneath the cut.
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