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Posts tagged “mechanics”

300 Game Mechanics & Lost In The Static

I've not encountered Sean Howard's Three Hundred Game Mechanics before. Beginning in June this year (and already up to #58) it's a collection of ideas for making interesting games. Not the games themselves, but simply concepts or conceits that Howard would be interested to see appearing in games. With the added suggestion that others go make games based on them. For example, #10: Time Spy.…

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