Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.
In 1997, I bought MechWarrior 2 for the Playstation.
It received a lot of hype a few years earlier on its initial PC release.
MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.
Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.
I never made it very far.
Read the rest of this entry »