Posts Tagged ‘Mechwarrior Online’

Locked And Exploded: MechWarrior Deploys Conquest

This one's mother was evidently a Bullet Bill.

“What is it with mechs and holidays?” I constantly ask myself and/or say to begin my cliched standup routine. It’s a question that evokes many nuanced and contentious viewpoints, but mainly, MechWarrior Online launched its last big update on “Mechsgiving,” and now a brand new point-capturing Conquest mode is debuting right around Christmechs (which is sadly not what Piranha’s calling it). That’s enough for me to call it a pattern, though, so clearly, mechs are creatures that run on oil, electricity, and festive spirit. There’s more information and a video of the new update in action after the break.

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Happy Mechsgiving, And A Merry Portalmas To All

Clearly, he is acting in the spirit of Mechsgiving. Whatever that actually means.

I don’t think it’s possible to have any misgivings over an update officially titled “Mechsgiving.” As for Portalmas, well, that one’s a bit more up for debate, seeing as it’s just a word I made up. But generosity’s officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic mechanized turkeys, but I suppose beggars in the midst of celebrating a decadent holiday of feasting and lethargy can’t be choosers. Still though, that’s far from a reason to mope. So let’s look under the ol’ turkey tree and see what we got.

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A Beta View Of MechWarrior And PlanetSide 2

What do MechWarrior Online and PlanetSide 2 have in common? Well, they both have robots, guns, cold levels that affect gameplay, free-to-play options, explosions, planets, sides, walking, death, life, founder’s programs, other kinds of robots, rocks, trees, smoke, and battles that tickle fancies and funny bones. Also, war.

Oh, and they’re both in beta. I knew I was going somewhere with this. Anyway, videos!

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Free Stomp: Mechwarrior Now In Open Beta


Yes, as we’d been anticipating, Mechwarrior Online is now in open beta, which means it can be played for free, without restriction. I’ve been enjoying it a fair bit in the past couple of weeks, but then I am a sucker for both robots and multiplayer combat, so it could pretty much have been designed with me in mind. I would say that it hasn’t exactly held my attention for long periods – unlike Planetside 2, for example – so it’s lacking something in the long-term reward sense. It also offers a fascinating contrast with Hawken, the faster-paced, jetpack-heavy robo-deathmatcher that’s in closed beta right now (but should soon hit for free).

I’ve posted one of the community-made trailers below. It’s quite good.
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MechWarrior Online Open Beta Starting Monday

Very few things on this Earth can stop a fully operational giant robot. One of those things is another giant robot impacting the first with equal and opposite force. This is known as Cyber-Newton’s 23rd law, and he personally destroys all who dare oppose it. All the other things that can stop a giant robot, meanwhile, are crushing realities of game development. Case in point: the recent delay of MechWarrior Online‘s open beta. Stability apparently wasn’t up to snuff, so Piranha decided to tinker away a while longer. Now, though, it’s in acceptable shape, so the robots will begin rocking, socking, and vaporizing each other early next week.

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MechWarrior Online’s Made $5m Before It’s Even Out

Kickstarter isn’t the only way to make insane amounts of money without even releasing a game. MechWarrior Online has been having a concerted “pre-order” campaign, and has announced it’s made $5m in the process. The stampy robot fighting game is yet to enter open beta, but despite this it’s accrued those extraordinary sales figures since July. And let’s stress – this is for a free-to-play game.

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Piranha Wants Single-Player MechWarrior, But It’s ‘Tough’

This mech isn't in single-player, but it is single. And desperately, obnoxiously lonely. Ladies?

I like giant robots. I like them a whole, whole lot, actually. But let’s be honest here: their titanic clashes are nothing without heaping helpings of human intrigue. They need us and our elaborate, hilariously political squabbles as much as we need their impossibly large arsenals and devil-may-care approach to dealing with skyscrapers. Back in the day, single-player was the perfect middle ground between those exceedingly admirable goals. Now, though – as Piranha president Russ Bullock explained during GDC Online – things are a bit more complicated. Not to mention more expensive. A lot more expensive.

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