Posts Tagged ‘Mechwarrior Online’

Mechwarrior Online Beta Opens Up Next Week


Piranha Games have announced the following: “Make a MECH-sized marking in your calendars for Tuesday, October 16th. In just one week, we will be opening up the InnerSphere to all MechWarriors and their friends.” This signals the end of Mechwarrior Online‘s Founders program, where you could buy in for early for in-game currency and other bonuses, but since it’s F2P I expect to see a lot more activity kicking off in the coming weeks. As I mentioned previously, I’ve rathered enjoyed my time with it, although it seems like there’s a lot of content to come. I’ve posted some recent gameplay footage below.
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Hands On: Mechwarrior Online

Laser!
The Mechwarrior Online closed beta has been stomping around in the back of my mind for a while now. It’s perhaps rude of me to admit it, but there have been even bigger games blasting away at the heavy armour of my limited attention. The past couple of days, though, I gave it my full focus, and found myself pleasantly surprised. The Mechs, it seems, are quite good.
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Heavy Metal: MechWarrior Online’s Hunchback

There's a part in the trailer where the Hunchback appears to be out in the forest having a nice little frolic, but it didn't screenshot well. You have no idea how much this depresses me.

The concept of a giant robot so giant that it makes all the other giant robots seem like adorable little rhinos appeals to me, I think, on a very fundamental, perhaps even instinctual level. As someone who is neither giant nor (to my knowledge) a robot, I somewhat fancy the idea of striking spine-tingling, fight-or-flight-invoking fear into someone with my mere presence. And MechWarrior Online‘s Hunchback, thankfully, looks to offer me a chance to take the reins on that particular fantasy. According to Piranha, this ‘bot tips the scales (by which I of course mean all of them at once) at 50 tons – 20 percent of which is armor, and the rest of which is probably guns. See it perform incredible feats of moving at all after the break.

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Heavy Metal: MechWarrior’s Not-So-Smooth Moves

No, no, it's fine! Overheating is just a myth.

Believe it or not, colossal 50-ton steel monstrosities that have to be careful they don’t accidentally crush poor, helpless rhinos aren’t nature’s most graceful creatures. They do not prance or saunter or gallivant or float from place to place as though held aloft by the wings of angels. They lumber. That is the thing that mechs do. As you might expect, this leads to a fair deal of complexity where movement is concerned. As MechWarrior Online developer Piranha says, it’s “kind of like piloting a giant walking tank.” And I concur, only replace “kind of” with “exactly.”

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Death On Two (Very Fast) Legs: MechWarrior’s Jenner

https://www.rockpapershotgun.com/images/11/may/gabe.jpg

“Why walk when you can run?” I always ask. And why run when you can sprint? Any why sprint when you can suit up, clamber into a “light” 35-ton mech and mock the laws of physics at speeds of up to 118 km/h? These are all, of course, common philosophical questions that have echoed throughout classrooms and lecture halls for centuries. But the last one – perhaps the most common of all – is being made literal in MechWarrior Online. Dubbed the Jenner, this series standby is looking kind of incredible. And I’m pretty sure Piranha knows it.

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Vital Home Improvements Of Mechwarrior Fandom


Hello, you. How have you prepared for the release of Mechwarrior Online? Anything? Nothing?! Well that’s a shame. Other people have been a bit more proactive, including this guy, who has built himself an entire mech cockpit for the experience, complete with surround sound and triple 28″ monitors. Video and impressive image below for you pop your eyes at.
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