Posts Tagged ‘MegaRace’

Rollcage Reborn: Grip Enters Early Access

Grip [official site], a Rollcage spiritual successor made by a team including two of the original game’s developers, has entered Early Access. The initial launch only includes a single vehicle but there are seven levels and three game modes. You can also play against AI or splitscreen multiplayer. I am quite excited about this because Rollcage is one of my favourite racing games. If you’ve never played it, absorb the video below to understand why I love it so.

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MegaBiff! It’s MegaRace

It's Colin Mochary, right?

It’s always fun to see what relics will appear on Good Old Games next. Plundering the PC gaming archives, they pull out a Duke Nukem 3D or a Stonekeep, and suddenly you’re back in the mid 90s, the blocky graphics and absence of physics are immediately forgotten, and you’re having a damned great time. And then there’s MegaRace. It’s fascinating to see it appearing – one of the most famously terrible games of all time, given new life. But is it really as bad as everyone remembers?

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