Posts Tagged ‘messhof’

Interview: Messhof On Nidhogg 2

We recently found out that the frantic and melodramatic fencing of Nidhogg would be making a return thanks to the sequel plans of developers Messhof. Nidhogg 2 [official site] is set to include new weapons, levels and a surreal new art style. We talked to co-founders Mark Essen and Kristy Norindr about what can be expected when we roll up our sleeves for the next duel.

Read the rest of this entry »

En Gored! Nidhogg 2 Is Bringing Axes To A Swordfight

And not just axes. Bows and arrows, throwing knives and good old-fashioned fisticuffs will all feature in the sequel to the hectic fencing and neck-snapping game Nidhogg [official site]. Messhof’s original foray into poking people with sharp objects first appeared in the dark ages of 2010 and then vanished for approximately one thousand years before finally being released to euphoric applause. Now, Nidhogg 2 [same official site] is in the works, the developer has announced. It looks both wildly different and comfortably familiar. Come watch the trailer.

Read the rest of this entry »

Spin It To Win It: Messhof Release Flywrench

The best I came with my last attempt to describe Nidhogg dev Messhof’s new (old) game Flywrench [official site] was “it’s like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours.” Honestly, I think I’d struggle to reach even that low level of usefulness today. That’s fine, though – you don’t need me any more.

Following a 2007 free prototype and a 2009 Kickstarter, the full version of Flywrench is finally out on Steam so you can see for yourself.

Read the rest of this entry »

Messhof’s Flywrench Actually Really Coming Out Soon

Way back in 2009, long before the crowdfunding boom, Nidhogg creator Mark Essen (even before he was “Nidhogg creator Mark Essen” – and that game hardly had a hasty release) turned to Kickstarter to expand and finish up Flywrench [official site]. It’s a tricky game of maneuvering along obstacle courses, which is me very crudely reducing it because there’s no easy comparison e.g. “it’s like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours.” See? But Flywrench stalled. For years. But!

Flywrench is – unexpectedly – actually coming out soon. “In a month” say Messhof. For real.

Read the rest of this entry »

En Garde! En Ligne! Nidhogg Improves Online Multiplayer

Nidhogg [official site] is one of the very finest local multiplayer games. The two-player swordfighting duel always drawn some of the biggest crowds at events I’ve helped run, delighting folks with desperate gambits and deathworm devourings even after it escaped the event scene and got a proper home release in 2014. That version also brought online multiplayer and… well, Nidhogg was not one of the very finest online multiplayer games.

It’s in better shape now, though, as developers Messhof have worked with another programmer to improve its latency and desync issues. The fruit of their labour, a new patch, is now out.

Read the rest of this entry »

Wot I Think: Nidhogg

Hey... Let's call it a draw?

Nidhogg is to swordfighting what Sensible Soccer is to foot-to-ball. It’s the International Track & Field of sticking people with pointy objects. It’s a two-player multiplayer distillation of a swashbuckling action movie, with every extraneous element burned away until all that’s left is a couple of buttons, a few moves and twice the concentration of drama and excitement.

This is Wot I Think.
Read the rest of this entry »