Posts Tagged ‘Metal Gear Solid V: The Phantom Pain’

Wot I Think: Metal Gear Survive

MGSheader

There was a point early on in Metal Gear Survive where I thought that, despite its annoyances, Konami’s zombie spin-off was actually going to be quite good. It came about an hour in when I had to sneak into a base packed with shambling horrors, using stealth and distraction to outwit the hordes. It was tense. It was exciting.

That didn’t last long.

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Metal Gear Survive’s scuzzy microtransactions: paid saveslots, cash for emotes and buy-a-boost

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I’m having a significantly better time than I’d expected with Solid crew spin-off Metal Gear Survive, but something about it does rub me up the wrong way – and I’m not talking about whether or not it stuck a dagger in Kojima’s kidney or how heavily it borrows from other survival games. Like Metal Gear Solid V before, microtransactions have crept into Survive, and though they’re not at all necessary to either singleplayer or co-op in the open-world base-building survival sandbox, they do push against the limits of fairness. $10 to buy a second character slot, for instance, or $2 for a one-day temporary boost to the points required to level your guy up. And this is in a game that costs $40/£35 upfront. Read the rest of this entry »

Metal Gear Survive is out now

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Wormhole spin-off Metal Gear Survive is out today, flinging off the tactical espionage trousers of its heritage and donning the “survive waves of zombies” windbreaker. Obviously, this makes the Kojima-free game look very stupid, walking around in its underpants. But don’t worry, they made a launch trailer to cover up its bottom half. It’s got the robots and desperate dives of its Fox Engine daddy, MGS V: The Phantom Pain, but this defend-o-shoot really has more in common with Fortnite. At least, that’s how I felt after only an hour with the weekend beta. Read the rest of this entry »

Metal Gear Solid V prematurely celebrates nuclear disarmament

After two-and-a-half-years, Metal Gear Solid V: The Phantom Pain on PC has finally unlocked a hidden cutscene celebrating complete nuclear disarmament. This has been a semi-secret community challenge, waiting for players to destroy all nukes built by players in the game’s ‘Forward Operating Base’ multiplayer invasion mode. However! In a very Metal Gear-y conspiracy theory twist, it seems that celebrations are premature, because Konami say that the event was triggered when the nuke counter was not at zero. We’re celebrating peace while thousands of nukes are still unaccounted for. If you load MGS V now you can see the cutscene, or watch it here:

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Fallout 4 stealth mod borrows some Metal Gear tricks

Though stealth has always been an element of the Fallout games, it’s never been interesting stealth. It’s been powerful at times, sure, but always a bit bland and never explored in much depth (hey, it’s an RPG, not a sneak ’em up). A new mod for Fallout 4 attempts to shake this up a little by introducing two Metal Gear Solid-ish sneaky tricks: whistling and throwing bolts to lure and distract enemies. It’s not quite on the same level as walking around wearing a cardboard box with a picture of a sexy lady on to distract horny guards, but the Tactical Distraction System mod does sound neat. Read the rest of this entry »

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Tactical retreats

Cowardice is a virtue. So says the team on this week’s RPS podcast, the Electronic Wireless Show. That’s because our theme is “running away” – games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For Honor or Overwatch, while Alice only pretends to run away in Playerunknown’s Battlegrounds, tricking her foes into giving chase before ambushing them like some kind of velociraptor. Read the rest of this entry »

Metal Gear Survive shambles towards a Feburary launch

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Been a while since we heard from Metal Gear Survive, Konami’s co-op focused Metal Gear V spinoff. It was originally slated for a 2017 launch, Konami fell silent while estranged series director Hideo Kojima started his own independent studio, which I’m still half-convinced is just an excuse to hang out with Norman Reedus and Mads Mikkelsen

Admit it, you’d do it too.

While perhaps a little late to cash in on the Zombie Survival Sandbox zeitgeist, Metal Gear Survive is alive and kicking, or at least slowly shambling closer. Today, Konami announced a release date for the game (February 20th – 22nd in Europe), along with a handful of perks for those bold enough to preorder. After the jump: details, and 15 minutes of (subtitled) Japanese gameplay footage.

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Have You Played… Metal Gear Solid V: The Phantom Pain?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Sam Fisher, Sam Fisher, where are you, Sam Fisher. Now that Hideo Kojima has left Konami and Konami appear uninterested in returning to the series outside multiplayer spin-offs and pachinko machines, Ubisoft’s absent neck-snapper seems the last best hope of getting a new open world stealth game like Metal Gear Solid V: The Phantom Pain [official site]. Read the rest of this entry »

Metal Gear Survive delayed into 2018

The still-surprising Metal Gear Solid V spin-off Metal Gear Survive [official site], where Snake’s MSF pals are sucked through a portal to a world crawling with zombies, has been delayed. Konami confirmed during E3 that it won’t make its planned 2017 launch, being pushed back a few months so they can work on it more. They want it to be good, y’see. It’s now expected in early 2018. Read the rest of this entry »

Metal Gear Solid V: The Definitive Experience Released

If you’re one of those “I’ll wait for the Game of the Year Edition” types, good news: a new stealth game called Metal Gear Solid V [official site] has just become available to you, and I think you really might like it. Metal Gear Solid V: The Definitive Experience has arrived on PC, packing both the small, directed MGS V: Ground Zeroes and the sprawling open-world MGS V: The Phantom Pain along with the multiplayer Metal Gear Online and all their DLC. That’s a respectable slab of sneaking for £25! For all its flaws, I still really like MGS V – and you might too, you ol’ GotYhead you. Read the rest of this entry »

Fulton Risen Blues: Metal Gear Survive

If the very mention of Metal Gear Survive [official site], an MGS V cooperative zombie survival spin-off, makes you fume and spit like a malfunctioning furnace, the fifteen minutes of in-game footage below might not convince you to reconsider. I’m willing to give it a chance though, partly because the wide open spaces of The Phantom Pain seem well-suited to spotting of distant hordes, but mostly because the video shows the Fulton dragging zombies and sheep alike through a sky portal back to Hell.

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Metal Gear Survive Bringing Co-op Zombie-Hunting

What will Konami do with Metal Gear Solid now series maestro Hideo Kojima has gone off to start a new studio and impregnate Norman Reedus? Oh, you know: zombie survival. Konami today announced the first post-Kojima Metal Gear, Metal Gear Survive. It’s a co-op spin-off set in an alternate universe where some of Big Boss’s pals got sucked into sky and appeared in zombielandia. No, really.

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Kojima Productions Announce Death Stranding

Metal Gear maestro Hideo Kojima has announced Death Stranding [official site], the first game from his new studio. It may or may not involve beached whales, crabs with cables coming out their guts, a nude Norman Reedus, a cyberbaby, and mysterious hovermen, going by the cinematic E3 trailer. I am delighted that Kojima’s first game away from Konami seems to be going hard on the weird. Have a gander:

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Steam Top 10: Marauders, Witchers & Streamers

Here’s yer weekly top ten Steam best-sellers. That being what most tore up the charts last week. Is DOOM still king? What happens to Total Warhammer now it’s actually released? And what in the name of all that’s holy is YouTubers Life?
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Metal Gear Online’s Cloaked In Silence DLC Out Now

After laying bare its details at the beginning of the month, the Cloaked in Silence DLC for Metal Gear Online [official site] is out now. On top of three new maps and unlimited access to the upcoming Survival mode, the expansion adds the formidable photosynthesising sniper Quiet to its ranks. Come see her in action:

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Metal Gear Online’s Cloaked In Silence DLC This Month

Expert sniper Quiet is joining Metal Gear Online [official site] as a playable special character in the upcoming ‘Cloaked in Silence’ DLC, and I’m sorely disappointed in everyone who won’t get into character by humming over voice comms whenever they see an enemy. The add-on will also chuck in three new maps and give unlimited access to a new mode which will only allow non-DLCers a few plays each week. Me, I’m mostly in it to bug teamies by humming away with a crinkling binbag tied round my left arm.

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Metal Gear Online Bursts Out Its Beta Box

Sure, you’ve defeated the entire Soviet army in Metal Gear Solid V [official site] by throwing hunks of metal at soldiers’ faces then telling your dog to bite them, but that will only work on actual humans five times – tops – before someone calls the rozzers. But you can now test your sneaking (and face-shooting) skills against actual humans virtually, beyond the base invasion antics. After a week in public beta testing, Metal Gear Online has properly launched on PC, bringing team-based shootysneaks to MGSV.

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Games I Was Wrong About: Part One

I’ve playing MGSV obsessively at the moment. You might have noticed. This is a statement which would make 2005 me punch 2015 me in the nose. A decade ago I was so much more forceful and intolerant in my opinions about videogames, and one of the recipients of that unyielding ire was Metal Gear Solid. I played some of 2, felt as though it was simply wasting my time, and that was it, the entire series was irredeemable. Everything I read now suggests I’d still feel that way about MGS2 particularly, but in the wake of Ground Zeroes and The Phantom Pain, I do realise that in decrying the entire series, I did myself out of some particularly excellent stealth gaming, and a playful streak a mile wide. Which leaves me thinking – what else did I dismiss – or praise – out of hand and now regret?

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Metal Gear Online Beta Launching Today

SELFIE TIME! Get in here, you!

I’ve just realised that Metal Gear Solid codenames follow the same pattern as tech startups and game studios. Pick an animal, slap an adjective on the front and there you go, you’re now Flatulent Badger; you’re Scarlet Dolphin; you’re Indigo Axolotl. You’ll blow away either investors with a proposal to disrupt e.g. the shoe-tying industry with an app to have someone come round and tie your laces, or blow up a huge robot. Well, round up your pals and start naming each other, as proper multiplayer finally comes to The Phantom Pain [official site] today-ish with a beta launch of Metal Gear Online.

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The RPS Advent Calendar, Dec 19th: Metal Gear Solid V: The Phantom Pain

What is the best stealth game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Metal Gear Solid V: The Phantom Pain!

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