Posts Tagged ‘Metro: Last Light’

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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Metro Exodus announced for 2018

4A Games will continue their fun/grim post-apocalyptic adventures with Metro Exodus [official site] in 2018, publishers Deep Silver have announced during E3. It’ll continue from Metro 2033 and Last Light and apparently get out into some lovely sunshine. Here, check out the announcement trailer, which has a good chunk of demo gameplay: Read the rest of this entry »

Toot! Metro 2033 Publishers Say No New Game In 2017

That story about word of a new Metro coming in 2017? Yeah, the publishers have responding with a statement saying that sure, they’re planning another one but nah, don’t expect such a thing next year. Where a site for the original Metro novels once said 2017 would bring a new game following on from Metro 2035, it now talks about “An untitled Metro project” due in “?”. Gosh, what ever could that be? Read the rest of this entry »

Book ‘Em Up: New Metro Game Coming In 2017

We’ll be revisiting the subways of post-apocalyptic Moscow next year, it seems, according to a website for the book series first-person shooters Metro 2033 and Metro: Last Light are based on. With the English edition of Dmitry Glukhovsky’s trilogy-capping novel Metro 2035 coming in December, the site has added of a timeline of the series with a little note saying yup, another game will follow. Read the rest of this entry »

Saints Row, Darksiders, Metro Arrive On GOG DRM-Free

The ghost of THQ is still with us today as some of the publisher’s greatest hits find new life on GOG. Deep Silver and Nordic Games, who bought the rights after THQ’s demise, have released Saints Row 2 + 3, Darksiders 1 + 2 and Metro: Last Light Redux on the digital store, all at a discounted price until May 18th.

This is the first time any of these games have been made available completely DRM free.

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Wot I Think: Metro Redux

Many Artyoms died to bring us this screenshot.

The beautifully bleak first-person shooters Metro 2033 and Metro: Last Light have both been retooled and are being resold: a bit weird since the latter only came out last year. Is Metro Redux worth the dough if you already own the original games? How about if you don’t? How about if, like me, you own one but not the other? Well, here’s whut ah thank, y’all! (Note: I’m an American. We all talk like that.)

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Rail Replacement: Metro 2033 & Last Light Revamped

More wastelandier than ever

Update: Relax, everyone! A bit, at least. Steam’s offering each Redux for half-price if you own the original game.

Huh! Metro 2033 and Metro: Last Light are being “remastered” for re-release, which is a funny thing. The pair of solid shooters are still quite recent, after all, not to mention pretty enough. It all seems quite odd until you remember new consoles now exist–shiny new consoles hungry for pixels and games, which people are quite keen to feed. So thank you, Xbox One and PlayStation 4. Thanks to you, 4A Games are giving 2033 a grand makeover and Last Light a fetching new outfit.

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What You Want To Hear: Saints Row IV Sold Well

Let's pretend we're not blockheads.

Deep Silver have had quite the couple of years. They’ve gone from a European publisher of quietly successful strategy games and RPGs (the X games, Gothic, others), to finding mainstream success with Dead Island, to picking up where THQ left off with Metro: Last Light and Saints Row 4.

In an interview with Deep Silver’s CEO, The Penny Arcade Report mention that Saints Row IV has sold triple that of Saints Row 3 on PC over the same time period, and that Metro: Last Light sold more across all platforms in a single week than the original did in three months.
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A Work Of Artyom – Metro: Last Light’s Last DLC Out Now

Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light of day. Seems like markedly closer to yesterday that it was flinging massive balls of spiders at us (this is the point where you should begin imagining this all like one of those fond memories flashback montages, except with the aforementioned imagery instead of a slow-mo snowball/food fight). Now, though, it’s packing its bags and preparing to leave us, probably forever. But before it closes up shop once and for all, it’s got one last dollop of content for us to remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops of intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces should strike you as a bit more familiar.

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SPIDERS EVERYWHERE: Metro’s Developer Pack DLC

Yep, the entire ceiling is *definitely* made of spiders right now.

What’s the deal with game developers and spiders? I’m actually working on a podcast-ish feature thing that tackles that very subject (it’s been quite enlightening so far!), but for now I will sum up my findings in a brief, easily parsed expression of unbridled terror: EWWWEWWWWEWWWW. And also this for good measure. Metro: Last Light’s “Developer Pack” DLC continues gaming’s heartfelt, eight-legged embrace of arachnophobia with a horrific-sounding Spider’s Lair solo mission. Also, it includes a bunch of a fun developer tools (think AI battlefields, etc) for you to toy around with. This, I assume, is merely a distraction so that the spiders can sneak up behind you and lay eggs in your hair.

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Ranger In A Strange Land: Metro LL Factions

Want to know all about Metro: Last Light’s Factions DLC? Sure you do. Three short stories featuring new player characters from different groups. Nathan’s already written quite a lot of words about the chaps in question and the kind of things that can be expected but he made a schoolboy error. Why write words when there’s probably a trailer just around the corner that will show such weapons as the Hellbreath in action? Words can not do justice to the Hellbreath. Actually, hang on, the words are better than the reality could ever be. Hellbreath. It’s just a bloody flamethrower, isn’t it?

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Not Gonna Reich You A Love Song: Metro’s Story DLC

Well, unless I can compose love songs on this extremely frightening minigun.

Hmmmm. I was really hoping that Metro: Last Light‘s story-based, world-expanding “Faction Pack” DLC might at least put us behind the gas mask of one non-combat character just trying to live in the game’s diseased, decaying cesspit of a civilization, but alas. Still, it sounds like it’ll be an interesting opportunity to understand where more militantly proficient folks who aren’t Artyom come from, and that’s definitely an intriguing prospect. Details after the break.

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Freeze Maim: Metro – Last Light’s ‘Mobius’ Trailer

Launch trailers are released weeks before anything launches, trailers have their own trailers, and one day there will be a fifteen millisecond teaser for the reveal of the logo that is set to appear in a five second viral video that is itself advertising an advert for a web-based spin-off of your favourite game. I’m sorry, that’s just the way of it. Metro: Last Light is defying convention by opting for a post-release trailer that is there minutes long and also a thing of beauty. The creation of Alexander Bereznyak, 4A’s lead technical artist, the ‘Mobius’ video is a journey through a single moment in the life (and death) of a Metro station. The camera drifts through the frozen figures, tableaux in a high-tech ghost train, and lingers on scenes of desperation, heroism and catastrophe. Watch.

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Metro: LL Getting A Metric Ton Of Single-Player DLC

A truly harrowing cautionary tale: Don't smile or your face really will, in fact, crack.

Metro: Last Light is my current slithering, senses-constricting conquest, but I haven’t quite finished it yet. Thus far, however, my feelings align pretty well with Jim’s, bringing Hivemind Orgiastic Synergism rates up to 212.5783 percent. Last Light’s different from 2033 but still of a similar spirit, and I quite like the idea of viewing its intoxicatingly disheveled world from different perspectives. That’s precisely the idea behind 4A’s summer flood of single-player DLC, so I’m definitely not complaining. According to legends, complete Hivemind synergy will actually cause the apocalypse, so you’ll probably want to dive into the break’s dank tunnels for safety. Also, details.

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Wot I Think: Metro: Last Light


4A’s sequel to their widely-enjoyed post-apocalyptic shooter Metro 203 appeared last week, and I’ve been waving my Geiger counter of critical analysis over its glowing innards. Will Metro: Last Light be remembered as a worthy sequel, or as a the point where 4A’s filter finally failed? Here’s wot I think.
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Left Hand, Metro Right Hand: 4A On Poor Work Conditions

To hear former THQ boss Jason Rubin tell it, Metro: Last Light studio 4A Games is maybe not the best place to work. He doesn’t mean that in a whip-crack-y, everyone’s-a-jerk way, though. Quite the contrary, actually: he recently claimed it was a case of absurdly talented people working elbow-to-elbow in “appalling” conditions. Their offices? “More like a packed grade school cafeteria than a development studio.” Picking up new hardware was apparently also quite the ordeal. “When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be ‘seized’ at the border by thieving customs officials,” said Rubin. But what about 4A’s side of the story? Creative director Andrew Prokhorov recently saw fit to chime in.

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Power Cuts And Responsibility: Making Metro: Last Light


We’ve yet to WiT Metro: Last Light on RPS, thanks to the review code not working, but its recent release has prompted ex-THQ boss Jason Rubin to write an astonishing article on the development of the game. Over at GamesIndustry.biz, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, and asking for more recognition of their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so my monocle is currently on the floor.

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Metro: Last Light Gives Hygiene, Murder Advice

What are you lookin' at? Oh, the traditional Russian architecture back there? Yes, it's lovely.

Confession time: I very frequently feel like I am neither clean nor deadly enough, which is the root cause of most of my insecurities. I sometimes think, you know, maybe if I were just slightly above-average at one or the other, everything would be all right. But goodness, I don’t even know where to begin. Fortunately, the final entry in Metro: Last Light‘s “Ranger Survival Guide” series is here to clear up a few things – including my grit-caked, horrifically pockmarked skin – for me. Apparently, my biggest mistake was failing to wipe rain, grime, and radioactive goop off my face all the time. Also, I need to buy a gun. I am, however, hopeful, because a charmingly rugged Russian man has told me I’m infinitely capable of both.

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