Posts Tagged ‘Metro: Last Light’

Sir You Artyom Being Hunted – Metro: LL’s Baddies

Well they seem like a nice, reasonable bunch.

Metro: Last Light is so close. So very, painfully close. Sometimes, on cold, lonely nights and also in Russia for some reason, I can almost feel it sidling up to me, locking me in a warm irradiated embrace, telling me everything’s going to be OK. Patience, however, is not my strong suit, so I think frequently subjecting myself to these very nice promo videos constitutes some form of masochism. The latest one’s quite the ride, too, taking us on a whirlwind tour of Last Light’s various factions, human murderjerks/WWII allegories, and mutant creepy crawly stompy blaaarghies. Take a peek for yourself after the break, and then join me in a moist state of anticipatory writhing for the next month.

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Decor Never Changes: Metro – Last Light’s World

The world of Metro: Last Light is grim and dark, as these things tend to be, but it’s not yet clear whether it crosses the line into grimdark. Calculating such things is difficult, and requires prolonged exposure and comparative flowcharts containing pictures of fetishised death factions and tattered children playing with burnt toys in the rubble of their homes. The children are ghosts but even so a mutant dog, formerly their pet, will eat them soon. Through all the horrors of this most recent video, which provides an overview of the Metro system, factions and threats, a disconcertingly cheerful man explains the situation and provides survival tips, such as “try not to lose your head”.

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Nihilistic New Metro: Last Light Gameplay Trailer

He's just doing a Darth Vader impression

Gritty-looking Russian-accented choochoo-themed tunnel shooter Metro: Last Light was bought from THQ by Deep Silver, and will come out in North America on May 14th and everywhere else May 17th, which is weird because we live in an electronic age and I am an electronic girl and everything-should-come-out-at-once please. Anyway, here is a new trailer for it. It looks a bit chilly in that there Russia, and everything seems to have a rust problem.
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Mayday, Mayday! – Metro: Last Light Releasing In May

April showers bring incredibly bleak May doomsday scenarios. My mother always used to tell me that, right before encouraging me to succeed with sagely tidbits like “Your generation will doom us all.” I’ll admit that a bit of it went over my head. Now, though, it’s beginning to make sense, seeing as Metro: Last Light‘s  blown back the radioactive vapors from THQ’s nuclear self-destruction to reveal a May launch date. So hooray! I finally understand my childhood. Also, videogames. Details after the break.

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THQ, Wildman, & The Problem Of Voting With Our Wallets

Vote with your wallet. We constantly preach it as an approach that actually Makes Important Things Happen, but does it? Does it really? It’s such an easy be-all, end-all argument to toss out, but things are rarely that simple. The recent death of THQ and potential failure of Gas Powered Games’ Wildman represent very tangible examples of how “vote with your wallet” can screech and shatter like so many piggy banks being hurled into a craggy abyss. But there’s hope, too, if you know where to look for it. The industry’s changing. Here’s why that makes us – its most vocal, diehard fans – equal parts more and less powerful than ever.

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Fin: THQ Sells Off Most Studios, Basically Done

Update: Helpfully, reader and probable Prince of Handsomeness The JG Man dug up the court form outlining details (including amounts, back-up bidders, etc) of each sale. You can peruse that here.

Original: Well, I suppose it was inevitable. After THQ’s attempt at averting a Humpty Dumpty sales situation failed miserably, the writing was pretty much on the wall. So now the grim reaper’s scythe has hacked the once-gargantuan publisher into itsy-bitsy pieces and scattered any remaining ashes to the winds. On the upside, pretty much every major THQ franchise and developer (minus Darksiders dev Vigil, sadly) landed safely in less-likely-to-kerplode homes. Also, Relic and Creative Assembly live under the same roof now. Can Company of Shoguns: Total Homeworld or some other dream team RTS be far off? Probably. It’s still kind of a silver lining, though, and anyway SHUT UP I’M SAD.

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Divided We Fall? – THQ Properties To Be Sold Individually

Largely unrelated to this image, but still relevant: If Dawn of War 3 never happens as a result of this sale, someone dies.

OK, hold onto the floppier parts of your brain, because this is about to get a bit complicated. So remember how THQ went bankrupt and fell into bed with “stalking horse bidder” Clearlake Capital? Well, the primary intent of all that was to keep THQ in one piece while dealing with that nasty little “having basically no money” thing, but – at the 11th hour – there was a twist. Creditors decided THQ’s all-or-nothing sales approach wasn’t fair to them (it’d probably pull in less money, after all), and a US bankruptcy court judge agreed. So now THQ’s gone from monolithic one-gulp meal to easily chopped up buffet, and rumor has it that a number of major players are interested in various series, games, and franchises.

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Tunnel Vision: Eyes-On With Metro: Last Light

Er, I suppose there’s some uncertainty that Metro: Last Light might actually be released, but for now let’s proceed on the basis that THQ have managed to save themselves from the moneyan apocalypse.

Last Light, from an hour or so I spent watching real-time play recently, appears to be almost a do-over of the ambitious but awkward Metro 2033 rather than a traditional sequel. It’s rescuing and remixing the stuff that worked but, as far as I can tell, without devolving into a shiny Call of Dudebro affair. That critical switching between indoor and outdoor action and gun-free survivor settlements remains, as does the strange bullets-as-currency system. It’s much more like 2033 than I’d presumed, I’m relived to find, glossier though it may be.
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THQ Filing For Bankruptcy, Selling Off Assets

Buy more THQ games so this poor man can afford a better jacket.

Oh boy. Remember how things haven’t been going so hot for THQ lately? If you’ve somehow forgotten, do you remember your name or any key facts about yourself? Have you hit your head or recently traveled forward to this time period? Are you an amnesiac, infant, or ghost? AT ANY RATE, we’ve finally reached the expected conclusion of this rather depressing series of events, but – as ever – there’s a twist. In spite of how the word “bankrupt” – which is derived from the root “bank account ruptured and screamed in agony as warm monetary lifeblood erupted from its depleted tubules” – often connotates, THQ isn’t doomed yet. Instead, it’s merely employed some tricksy business maneuvers to dodge an avalanche of debt. For now, though, your favorite game series are safe.

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Metro: Last Light Has All The Graphics, None Of The Hope

But everyone, look on the bright side. Now the sky's turned to cotton candy!

God probably died. That’s the most prominent point put forth by a new Metro: Last Light trailer’s wearily somber narrator, and it pretty much sets the tone for the whole game. Society’s in shambles, monsters and radiation seep from every crevice, and everything above ground has turned gray for some reason. Except things that were gray before. They’re now double-gray. Pretty dismal, huh? And by the looks of things, Metro will leave your PC’s insides looking like the bleeding ruins of a bombed-out Russia too. By which I mean it’s completely gorgeous. Just in an awfully depressing type of way.

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THQ Games Slip-Sliding About All Over The Place

No wonder it slipped.

Troubled THQ, as they must be sick of being called, have more bad news. Three of their biggest games have take a slip on this unseasonably early Wintry weather, with South Park, Metro: Last Light, and Company Of Heroes 2 all being announced as falling into the farther reaches of the future. But in better news – as Polygon spotted – it’s confirmed that a new Saints Row is definitely happening, along with the mysterious game from Turtle Rock, and a Homefront 2 for some reason.

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No Rage Against The Dying Of Metro 2’s Multiplayer Light

Snow joke

This is scandalous! When I buy a shooter, I expect – nay, demand – for it to include a multiplayer mode that makes a mockery of the carefully-created fiction, is defined by the hollow pursuit of unlocks and is so rapidly abandoned by its players that it’s near-impossible to find a match about a fortnight after release. So hearing that Metro 2033 sequel Last Light has dropped its multiplayer really grinds my gears.

(It doesn’t. It seems like a very smart thing for a singleplayer-focused shooter to do).
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Jaws Will Drop: Thirteen Minutes Of Metro – Last Light

Usually when I watch long sequences from unreleased games I’m squinting, wearing my analytical face, trying to work out where the gap between hype and reality is most obvious, trying to see what might be true and what might be marketing. The E3 video of Metro: Last Light, just now released for wider consumption, is thirteen and a half minutes long and I didn’t squint once, I’m not even sure I blinked judging by the film of dust I’m now scraping out of my eyes. It looks and sounds absolutely stunning, and the wait until the Q1 2013 release suddenly seems extremely long indeed.

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4A Talks Multiplayer Metro, PC-Specific Features

On Friday, I picked Metro: Last Light communication lead Huw Beynon’s brain about wising up to the fact that players don’t want “dumbed down” games and, er, wrote an ode to a gas mask. It’s incredibly promising things like these that set Metro apart, and yet – this time around – it’s opting to hop aboard the multiplayer train, which also contains, oh, you know, the entire gaming industry. But why? And how will this affect 4A’s laser-sighted focus on single-player? Meanwhile, in the last leg of this last part of this Last Light interview: games journalists howling like giant monstrosities while 4A pretended to shoot them. Seriously. It’s all after the break.

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4A On Making Metro Smarter – Not Dumbing It Down

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn’t even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what made them so great – generally in the nebulous name of “accessibility.”

4A Games, though, doesn’t believe that’s necessary. In fact, according to communications lead Huw Beynon, Last Light‘s adding – not subtracting. So then, how exactly will that work? And, if this is something that’s in such high demand, why aren’t more developers trying it? Read on for answers to those questions and many more.

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Why Metro: Last Light’s Best Character Is A Gas Mask

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask – sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light’s demo, I can’t think of anything more fitting. So what follows is the story of a videogame. And also a gas mask.

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Metro: Last Light Live Action Trailer Goes Boom

You maniacs! You blew it up! Damn you! Damn you all to hell!

For whatever reason, the gaming industry’s become obsessed with live-action adaptations lately. I don’t claim to understand it, but in the grand scheme of these things – which ranges from the rather impressive Ghost Recon Alpha to the, well, very, very silly Dragon Age: Redemption series – Metro: Last Light‘s tiny, stream-powered screen debut is actually pretty great. Even better, it’s not a million years long like the above examples, so you can watch it without fear of glancing up only to see the smoking, much-grayer-than-you-remember-it ruins of your own civilization mournfully resting in front of you. Without spoiling too much, I’ll just say that it’s rather intense – even if the “It’s the end of the world everyone FREAK OUT” scene has definitely been done before. Heat up some popcorn until it’s nothing more than a charred, butter-flavored crater and check out the full trailer after the break.

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THQ’s Financial Woes, Metro Pushed Back

A light, a tunnel. Do you see?

Times are hard at THQ and that’s relative to the general hardness of the hour for the majority of people who rely on one of the world’s known currencies to secure food and shelter. The publisher is under threat of NASDAQ delisting, with its stock currently below $1 a share, and over the next year 240 staff will be losing their jobs. The company has shared its release schedule, which shows that Metro: Last Light is now scheduled for an early 2013 release. Other releases of note are the new game from Left 4 Dead’s Turtle Rock. That’s due between April 2013 and March 2014, as are Dark Millennium Online and Del Toro’s inSANE. Before April 2013, it’s Metro and “unannounced core titles”.

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Casting Light On Metro: Last Light


4A’s sequel to Metro 2033, Metro: Last Light, seems to have been slipping beneath our radar a bit. The post-apocalyptic original was so close to being proper good that it’s definitely worth keep an eye on what they’re up to next. With that in mind, we caught up with THQ’s Huw Beynon to find a bit more about what’s happening with the game, which is set for release in mid 2012.
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The Many Lights of Metro: Last Light

THQ and 4A’s Metro 2033 sequel promises a ‘last light’. I would like to take issue with this, for I can see over ten different lights across the following five new screenshots of the forthcoming post-apocalyptic, subterranean beast’n’manshooter. Who wants to call trade descriptions?
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