Posts Tagged ‘Metro Simulator’

The Flare Path: A2Z

A is for A7V action

WWI armour sims are such rare creatures, I can’t bring myself to say anything negative about 79p work-in-progress Cry of War. Currently boasting one tiny cosy map and three tank types (the A7V, Mark IV, and Renault FT), the game combines amateurish quirky presentation and crude forgiving movement physics with surprisingly sophisticated ballistics (shells can ricochet… system damage is determined by post-penetration trajectories) and the best ‘tip’ ever to appear on a military game loading screen. Disarmingly honest developer ShanghaiWindy will be coding around his university commitments, hence the 3-4 year Early Access period. Read the rest of this entry »

The Flare Path: Goes Dutch

When covering Pegasus Bridge or Eben-Emael wargames, verbose intros are verboten. You are duty-bound to coup de main your subject… drop right on top of it in the dead of night or at the crack of dawn. When writing about Market Garden¬†wargames the rules are a little different. Not only are leisurely preambles permitted, questionable conclusions written in Polish are fine too. Can’t be arsed to acknowledge the Panzery portion of the game in question? Not a problem. Ignore it. Of course, the thing that really marks out a quality MG piece is liberal use of static. Every paragraph should be festooned wFZZZTTZZZTTating WIEEEEUUUWW the reader KLIKKLIKFZZZZZZZZZdesperateHISSSSSSSSSSHZZZPPerated. Read the rest of this entry »