Posts Tagged ‘metroidvania’

Fight Robot Swarms In Blood Alloy: Reborn, Out Now

Blood Alloy is the game that John once referred to as Dark Souls meets Hotline Miami. After two and a half years in development, an unsuccessful Kickstarter, and a change of genre, Blood Alloy: Reborn [official site] is a a 2D score-attacking bullet-stormer and out now.

Read the rest of this entry »

Metroidvania Axiom Verge Coming To PC In May

Get a couple of folks from Konami and Nintendo around a table with a few drinks inside them and I’m sure it won’t be long before the argument starts again. “What makes you so damn special?” cries a Konamiac slamming down her flagon (she brings her own) of foamy real ale. “Why do you go first?” A Nintendeer sips cooly from his glowing green cocktail fizzing with dry ice before responding, “Because Castletroid would sound daft.”

Whatever you call ‘em (“action-adventure” seems such a useless term), another’s on its way. Following a debut on PlayThings in March, Axiom Verge [official site] is due on PC on May 14th.

Read the rest of this entry »

Castle In The Darkness Is Cast Into The Light

I know what you might be thinking. There’s a checklist running through your mind. Action platformer: check. Art style recalls 8-bit era: check. Chiptune soundtrack? Can’t tell from a screenshot, but… check.

But hold on now. Just because Castle in the Darkness looks and sounds overly familiar doesn’t mean it’s not worth your time. I call to the stand last year’s Shovel Knight, which seemed to win over virtually everyone who tried out its signature trowel.

Read the rest of this entry »

Freeware Garden: bird song

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

Read the rest of this entry »

Freeware Garden: Petrichor

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

Read the rest of this entry »

Freeware Garden: Super Skeleman

A skeleton and a key in a green area. Yes, that was obvious, I know, but also true.

Though far from ground-breaking, I have to admit that what initially drew me to Super Skeleman were its graphics. Their crispiness combined with the sparing use of colour and the overall stylization of the visuals really did it for me. Also, I do have a thing for retro stuff. And for pixelated skeletons too.

Read the rest of this entry »

Freeware Garden: CastleMania

The heroic girl with the axe is out to get them chandeliers.

I sadly have to admit that CastleMania is far too difficult for me. It doesn’t love me back, and no matter what I do or how hard I try the thing just won’t let me reach its finale. But, that’s okay. Really, it is.

CastleMania didn’t merely entertain me in the most masochistic of ways for a couple or so hours. It also enlightened me, as I finally understood that those few console games I tried and was never able to beat when I was a kid had less to do with my inherent incompetence and more with the brutal design sensibilities of the average NES game. And that nasty mechanic which has you bouncing back whenever an enemy damages you.

Read the rest of this entry »