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Posts tagged “metroidvania”

The “Not a Metroidvania” bundle includes 4 great Metroidvanias

If only you could have heard the RPS treehouse chat a few months ago, during the great Metroidvania debate of 2017. Battle lines were drawn. On the one side: John, insisting that of course Dead Cells isn't a Metroidvania. On the other side: everyone else, calling John an old fogey for insisting on overly strict and out-dated genre boundaries. On the other other side: the…

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Bloodstained: Curse of the Moon will be out this month

Koji Igarashi’s Kickstarter for an exploration heavy Castlevania throwback Bloodstained: Ritual of the Night is set for release later in 2018. But a stretch goal reward for one of the most successful crowdfunding titles of all time will reach your unholy game devices sooner than you might expect. The spin-off title Bloodstained: Curse of the Moon was just announced in Kyoto at BitSummit, and it…

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Hollow Knight: Lifeblood expansion is free and out now

Hollow Knight incites a bit of debate around the site. As John brought up in his review last year: what do you do with a game that is genuinely good but rather unoriginal? It's a Metroidvania game that a lot of us picked up because it was simply the most recent Metroidvania game, and that's not the best excuse for buying a game. In the…

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Yucatan drives into my neon drenched heart with first demo

Yucatan is a Mexican Day of the Dead themed, neon-soaked, low poly adventure that wants to bring Metroidvania style game design to the arcade racer genre. I mean... throw the word "blockchain" in there somewhere and I think this adequately sums up everything the internet is into right now? Unfortunately, you've got a bit of a wait on this, as Yucatan is set to be…

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Feature: Leaps and bounds

Dandara puts a fresh new idea in very familiar settings

Dandara does something important. It has an original idea. And then very smartly puts that original idea inside lots of very familiar ones. It’s a metroidvania where you cannot walk, run, jump, let alone double-jump. Instead you move by zapping yourself from surface to surface, only able to stand on the white-marked ground, while the enemies have free reign.

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Feature: Give it both fingers

Two-button metroidvania Necrosphere review

I am completely and totally in love with platformer Necrosphere [official site]. I have also shouted at it so much that I now genuinely have a sore throat. I cannot remember a time when I've improved so, so much at a game in a relatively short space of time, to the point where completing certain sections has had me begin to imagine statues built in…

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Feature: Rings a little

Hollow Knight feels too familiar, despite being a solid metroidvania

Hollow Knight [official site] presents a peculiar issue. What do you do with a game that is genuinely good, but rather unoriginal? A game that is so, so similar to others that have come recently before it, but is still a beautifully drawn, solidly built metroidvania? Do you say, "Get this one, because it's the most recent?" That's not a coherent argument. Unfortunately for Hollow…

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Feature: Woke AF

Alwa’s Awakening review

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can…

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Feature: Another Metroid 2 Remake

Have You Played… AM2R?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. AKA 'Another Metroid 2 Remake' [official site], rather a self-effacing title for what might just be the best Metroid game in years. Trouble being, Nintendo weren't involved - quite the opposite, in fact, as the blighters shut down this fan project soon after…

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Feature: Shadows are rather simple, actually

Shadow Complex – Remastered review

Shadow Complex [official site] originally came out on the Xbox 360 in 2009. Then after a little six year pause, a so-called “Remastered” edition was released, for free, to try to push Epic’s “Epic Games” downloader that I’ve never heard a single person mention since. It has been released again, yesterday, on Steam, this time for money. About ten monies. Which is, oddly, fewer monies…

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Metroidvania Axiom Verge Coming To PC In May

Get a couple of folks from Konami and Nintendo around a table with a few drinks inside them and I'm sure it won't be long before the argument starts again. "What makes you so damn special?" cries a Konamiac slamming down her flagon (she brings her own) of foamy real ale. "Why do you go first?" A Nintendeer sips cooly from his glowing green cocktail…

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Castle In The Darkness Is Cast Into The Light

I know what you might be thinking. There's a checklist running through your mind. Action platformer: check. Art style recalls 8-bit era: check. Chiptune soundtrack? Can't tell from a screenshot, but... check. But hold on now. Just because Castle in the Darkness looks and sounds overly familiar doesn't mean it's not worth your time. I call to the stand last year's Shovel Knight, which seemed…

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Freeware Garden: Petrichor

Éric Chahi's Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month's Petrichor manages to re-create.

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Freeware Garden: Super Skeleman

Though far from ground-breaking, I have to admit that what initially drew me to Super Skeleman were its graphics. Their crispiness combined with the sparing use of colour and the overall stylization of the visuals really did it for me. Also, I do have a thing for retro stuff. And for pixelated skeletons too.

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Freeware Garden: CastleMania

I sadly have to admit that CastleMania is far too difficult for me. It doesn't love me back, and no matter what I do or how hard I try the thing just won't let me reach its finale. But, that's okay. Really, it is. CastleMania didn't merely entertain me in the most masochistic of ways for a couple or so hours. It also enlightened me, as…

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