Posts Tagged ‘microids’

Wot I Don’t Think: Syberia 3

There is a group of people who are going to buy Syberia 3 [official site], and they are going to love Syberia 3, no matter what it’s like. If the released game were just a black screen from which only terrifying abuse were endlessly screamed, they would love it. If playing it caused them to develop sores all over their bodies, grow pustules that bubbled and burned, and wretched sickness and diarrhoea bugs afflict them and all their loved ones, they would refuse to hear a word said against it. If the game came to the homes of their families and stole all their valuables, and then sold those valuables and used the proceeds to take out an advertising campaign in which they stated, “Everyone who loves Syberia 3 is a paedophile”, these people would still love Syberia 3, and send threatening messages to anyone who disagreed.

How do I know this? Because, man, I was there for Syberia 2, man. Read the rest of this entry »

Snowy adventure Syberia 3 finally out today

Adventure game Syberia 3 [official site] was originally announced in a dark and mysterious year known as “2009”. Following many delays and postponements, it finally came out in Europe today, accompanied by a launch trailer that includes some unimaginably bad voice acting and Hong Kong cinema levels of lip syncing. And although all that is probably a result of developer Microïds’ localising it from their original French, I am certain the English trailer still qualifies as a tragic comedy.
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Syberia 3 release date announced for really reals

Almost seven years after it was originally slated to launch, Syberia 3 [official site] will probably almost definitely come out in April. Microids have announced a release date of April 20th for Europe, 21st for the UK, and the 25th for North America, though Steam just says the 20th for me so it looks like the digital release is all #nooceans. I’ve not played the steampunk-ish adventure game series before but apparently this one is telling a new story, and I must say my interest is piqued after seeing an owl with a backpack, giant snow ostriches, and a mahoosive octopus in a new trailer. Have a look: Read the rest of this entry »

Pendulo Launch New Adventure Game, Yesterday Origins

Pendulo Studios, the makers of The Next Big Thing and the Runaway series, this week released their latest adventure game. It’s Yesterday Origins [official site], the follow-up to 2012’s Yesterday. It’s a tale of immortality and power struggles, with a visual style I find quite interesting. Read the rest of this entry »

Don’t Click: Syberia 3 Delayed Into 2017

The saga of Kate Walker and Syberia 3 [official site] continues in a not-great but not wholly surprising way. Six years after it was originally due to launch, and two months before its latest release date, the pointy ‘n’ clicky adventure game is delayed once more. French studio Microïds want more time to make it good, which is fair enough. Syberia 3 is now due in 2017, some time before April.

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Syberia 3 Coming This Year, Gets New Trailer

Making videogames, I’m told, is a pretty complicated process that generally involves loads of work, little sleep and interminable volumes of coffee. As such, it’s of little surprise that games get delayed and release dates slip from time to time. Take Syberia 3 [official site] – the first entry to Microïds’ adventure series since 2004 – for example; it was announced in 2009, given a 2014/2015 release window, featured in the RPS Games Wot Could Be Conceivably Good list at the start of last year, and yet here we are in the middle of 2016 and it’s nowhere to be…

Oh, Microïds have announced it’ll release on December 1, you say? And it’s got a new gameplay trailer into the bargain? Smashing.

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Wot I Think: Agatha Christie – The ABC Murders

When I wrote about the preview snippet of Agatha Christie – The ABC Murders [Steam page]I wasn’t sure what to make of it. The art style felt pleasant and the extra points for behaving as Poirot would were a nice touch, but the puzzles were straightforward and you weren’t really playing as Poirot. The overall impression was of a studio trying to make a murder mystery story into a game and adding a lot of superficial interactivity. So does the full game succeed where the snippet failed? Here’s Wot I Think:

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