Posts Tagged ‘microids’

Wot I Think: Agatha Christie – The ABC Murders

When I wrote about the preview snippet of Agatha Christie – The ABC Murders [Steam page]I wasn’t sure what to make of it. The art style felt pleasant and the extra points for behaving as Poirot would were a nice touch, but the puzzles were straightforward and you weren’t really playing as Poirot. The overall impression was of a studio trying to make a murder mystery story into a game and adding a lot of superficial interactivity. So does the full game succeed where the snippet failed? Here’s Wot I Think:

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A Poirot Preview: The ABC Murders

I’ve been spending some time exercising my little grey cells with a preview build of Agatha Christie – The ABC Murders [publisher website]. It’s a point and click mystery based on the Hercule Poirot story of the same name. But despite the fact the preview is entirely told from Poirot’s point of view you aren’t actually playing as Poirot. Let me explain.

Écoutez!

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Subject 13: Flashback Designer’s Adventure Game Out

You might’ve thought a new adventure game from Paul Cuisset, the lead designer of Flashback, would’ve drawn more attention from us here in the RPS treehouse. Don’t look at me: I get irate at the very notion of realigning mirrors to direct a beam of light.

Still, here we are, and here Subject 13 [official site] is. It launched today for Windows and Mac with a tale of a physics professor who ends up in an odd secret base after his car plunges into a lake. I’m sure he’s fine, folks, and it’s not at all some kind of drowning dream and/or purgatory.

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Now Kickstarting: Flashback Designer’s Subject 13

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 (£23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

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Coffin Dodger: Still Life 2 Demo

Hello, come quickly, there's been a demo.

There’s controversy surrounding the 2004 Microids adventure Still Life. Because controversially some people think it wasn’t astonishingly disappointing. Not disappointing in the way most crazypants Euro adventures are, but disappointing in the sense that it was a murder mystery game that didn’t have an ending. It just stopped. When they ran out of money. The ludicrous claim was put on the game’s website that, ahhhh, it was the beginning of an ARG you see. Which it wasn’t. And Microids very soon dropped dead. Well now they’re back! And Still Life 2 is coming soon, with a demo out. And it’s astonishingly disappointing. But in an interesting twist, it is disappointing in the way most crazypants Euro adventures are.

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Staying Alive: Still Life 2

Sultry and pre-rendered.

I’m a little bit surprised to hear news of Still Life 2. It’s reasonably likely that you missed the original – an adventure game that should, were it to have been finished, have been almost okay. But instead it was hopeless, a murder mystery with no ending, no resolution, and littered with the most ludicrous puzzles imaginable. I have faint memories of needing to use a crane to move some crates so some dogs wouldn’t bite me, but the crane required I solve a peculiar puzzle to be able to move its levers, as it was apparently designed by a mad sadist. And a gingerbread recipe in code. And in the game.

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