Posts Tagged ‘microids’

Syberia 3 Coming This Year, Gets New Trailer

Making videogames, I’m told, is a pretty complicated process that generally involves loads of work, little sleep and interminable volumes of coffee. As such, it’s of little surprise that games get delayed and release dates slip from time to time. Take Syberia 3 [official site] – the first entry to Microïds’ adventure series since 2004 – for example; it was announced in 2009, given a 2014/2015 release window, featured in the RPS Games Wot Could Be Conceivably Good list at the start of last year, and yet here we are in the middle of 2016 and it’s nowhere to be…

Oh, Microïds have announced it’ll release on December 1, you say? And it’s got a new gameplay trailer into the bargain? Smashing.

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Wot I Think: Agatha Christie – The ABC Murders

When I wrote about the preview snippet of Agatha Christie – The ABC Murders [Steam page]I wasn’t sure what to make of it. The art style felt pleasant and the extra points for behaving as Poirot would were a nice touch, but the puzzles were straightforward and you weren’t really playing as Poirot. The overall impression was of a studio trying to make a murder mystery story into a game and adding a lot of superficial interactivity. So does the full game succeed where the snippet failed? Here’s Wot I Think:

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A Poirot Preview: The ABC Murders

I’ve been spending some time exercising my little grey cells with a preview build of Agatha Christie – The ABC Murders [publisher website]. It’s a point and click mystery based on the Hercule Poirot story of the same name. But despite the fact the preview is entirely told from Poirot’s point of view you aren’t actually playing as Poirot. Let me explain.

Écoutez!

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Subject 13: Flashback Designer’s Adventure Game Out

You might’ve thought a new adventure game from Paul Cuisset, the lead designer of Flashback, would’ve drawn more attention from us here in the RPS treehouse. Don’t look at me: I get irate at the very notion of realigning mirrors to direct a beam of light.

Still, here we are, and here Subject 13 [official site] is. It launched today for Windows and Mac with a tale of a physics professor who ends up in an odd secret base after his car plunges into a lake. I’m sure he’s fine, folks, and it’s not at all some kind of drowning dream and/or purgatory.

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Now Kickstarting: Flashback Designer’s Subject 13

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 (£23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

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