Posts Tagged ‘Mike Bithell Games’

Quarantine Circular is the surprise sequel to Subsurface Circular, and it’s out right now

Quarantine Circular

Mike Bithell (originally of Thomas Is Alone fame) clearly likes his surprise launches. His previous game, the short-but-sweet sci-fi mystery adventure Subsurface Circular launched onto Steam with zero fanfare or warning, but racked up no shortage of praise and awards. Today, its successor – Quarantine Circular – quietly released onto Steam, and it looks similarly great. It’s not quite a sequel, though, more a spiritual successor sharing many of the mechanics and themes of the original, but telling its own, entirely new sci-fi tale.

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Thomas Was Alone creator launches Subsurface Circular

After telling stories about shapes then even a teenager, the fella behind Thomas Was Alone and Volume has taken another step up the consciousness scale for his next story with a game about robots. Bithell’s studio today both announced and launched Subsurface Circular [official site], a short text adventure starring a robot detective investigating missing robots. It’s a text-based story-o-puzzler where you gather new words rather than items, an expanded vocabulary opening new opportunities. While it’s all wordy-like, it does have some nice pictures to go along with it. Read the rest of this entry »

Breaking The Silence: Volume Releases August 18th

I like Thomas Was Alone, Mike Bithell’s melancholy tale of identity and shapely destiny, but I wasn’t particularly surprised by the backlash. I’m referring, of course, to this quote from Bithell himself.

I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around! I didn’t realise it would get the attention it did, which is lovely. But odd.

That’s from an interview back in 2013 about Thomas and Bithell’s follow-up Volume [official site]. The trailer below confirms that Volume, a stealthy sci-fi interpretation of the Robin Hood legend, will be released on August 18th.

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The Last Of Icarus: Thomas Was Alone Free Expansion

When I last spoke to Mike Bithell, we were in the café at the National Media Museum in Bradford. He had just delivered a talk about his upcoming Virtual Robin Hood game, Volume, but we found time to discuss Thomas Was Alone as well. Bithell said – and I agree – “I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around!” Presumably, the previously Playstation-only prequel episode, now available on Windows and Mac (Linux build soon), elevates plot over platforming. A cursory examination reveals a possible interpretation of the Icarus myth, with an AI in place of daddy Daedalus and a jetpack in place of waxy wings.

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First Look: Volume

Mike Bithell, creator of Thomas Was Alone, knows a lot about Robin Hood. As we sit in a Starbucks five thousand miles from either of our homes, his tank-like laptop greedily drinking electricity from the coffee store’s wall, I find myself scribbling notes not about his upcoming stealth puzzler Volume, but about how it wasn’t until King Henry VIII took a shine to the story that the behooded thiefster became a noble character. In fact, the whole myth was an excuse to see a few fights during the May Games festivities. He didn’t even give to the poor until the 17th century! “So when are you making a Robin Hood game?” I ask him. “This is it,” says Bithell, waving at the screen.

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