Posts Tagged ‘milestone’

Vroom Vroom: Ride Demo Now Revving

Welcome to the cyberfuture, humans.

Milestone have been making zoom-zoom motorbike games for years now, but always working with someone else’s license – the Motocross World Championship, Superbike World Championship, and MotoGP. Licenses bring profile but also pressures, and their games have come out pretty mediocre. What would happen if they get to make their own thing their own way?

You can see for yourself now, as they’ve released a demo for Ride [official site], their first original vroom-vroom racer. It has motorbikes and you can ride them real fast.

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Ride: A Game In Which One Rides (Motorbikes)

Zoom zoom.

I have dreams of prowling through forest in Oregon or Washington on a sweet hog, just me and the open road – like James Hurley but less of an arse. I also once had someone show me the flesh-flecked insides of their leather trousers after an accident. I have Thoughts on motorbikes, I’m saying, but few are related to this game. I’m wasting your damn time. Sorry.

We haven’t mentioned at all that the race fans at Milestone are branching out from licensed games to make their first own original game, Ride. So here’s a post sparked by news that the bike-o-racer now has a release date: March 20th.

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Motocross My Heart: MXGP

I spent a frankly ludicrous amount of time playing Motocross Madness 2. Along with 1nsane (was there ever a sequel called In2ane?), it was one of two semi-open world driving games that I found much more enjoyable than track-based offerings. The joy of driving up the biggest hill in sight, spinning through the air with all the grace of an airborne emu and crumpling into the mud, a broken ragdoll of a man. Sometimes I’d just aim for the horizon and ride, or chase other motorbikes, pretending that I was a predator and they were my prey. That’s about as much as I know about Motocross so I’m somewhat disappointed that the new physics trailer for officially licensed game MXGP doesn’t contain any crashes or hunting at all.

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Special Stages: WRC 3 Adds Boss Battles

On the rare occasions that I play a racing game I often think ‘you know what this needs? A boss battle or two.’ A Formula One game in which, suddenly, everybody else has a monster truck and their sole desire is to squash you. A street racing game with a tank or two blowing the roads and buildings to bits. A Nascar game with a track that occsionally bends to the right. Well, upcoming rally game WRC 3 actually has boss battles. Really! It says so in this press release: “the Boss Battle – in total 7 – will try the players abilities through a special head to head mode. They will have the chance to race against the boss driver of the track trying to reach the first position.” Below, a video that explains nothing.

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Wheelie Shiny: WRC 3 Diary Shows Rally Art

A bit better than my mini.
A developer diary for forthcoming offroad racing game WRC 3 feature Italian devs Milestone explaining why they thing this is the best rally game ever made. A good part of the reason for that belief rests with their new engine, which allows them to play with fancy lighting and particle effects, as well as employing something called “satellite modelling”, which appears to be constructing their 3D tracks based on overhead satellite shots? Something like that.

Anyway, it appears faithful to current rallying realities, so go take a look.
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Black Bean Confirm WRC Date

It’s the 8th of October! There’s not been much choice out there for rally folks who wanted something other than Codemaster’s heavily coolified Dirt 2, so it’ll be interesting to see how Black Bean get on with the old fashioned tea-in-a-Thermos rallying licence of the WRC. Limited details and a brief trailer (is that poking some fun at Dirt 2?) are available over on the official site.