Posts Tagged ‘Minor Key Games’

Eldritch studio release short explore-o-story Eponymous

Look, I support art as much as the next person but these oh-so-meta walking simulators like The Magic Circle and The Beginner’s Guide need to understand that there are rules. These rules are clear: every video game must have a double-jump. No exceptions. Thankfully, Minor Key Games understand this. Their newly-released Eponymous: In Which a Work Is Known by Its Reading has a narrated story guiding us through seemingly an in-development game, but we’re also double-jumping – and even mantling! Allegory is more fun for everyone when we follow the rules. Read the rest of this entry »

Wot I Think: Slayer Shock

There was a Buffy The Vampire Slayer game on the first Xbox, for our sins. I can remember playing it, hating it, then hating myself for having been suckered. It was hack and slash and jump and collect, of course: all license and no trousers. Slayer Shock [official site] too is hack and slash and jump and collect, but more than a decade later it’s got the hindsight to appreciate why we loved the Scoobies.
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Buffy The Vampire Beta: Slayer Shock

Slayer Shock [official site], the latest game from David Pittman, creator of procedural Lovecraftian stealth game Eldritch and cyber-sneaker Neon Struct, is now available in beta form. It’s a game about assembling a monster-killing squad, who operate out of a coffee-house, and it mirrors episodic television shows structurally as well as with its obvious nods to Buffy The Vampire Slayer. Each mission you take part in is an episode and a full campaign makes up a season, with its own objectives and boss to overcome. All of this takes place in a procedurally generated town. The beta is available via itch.io and the full release (Steam included) is scheduled for September 29th.

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Stealth And Stakes: Ten Minutes Of Slayer Shock

Slayer Shock [official site] is the recently announced first-person Buffy-like vampire-killing game from David Pittman, creator of Eldritch and Neon Struct. The game has now landed on Steam Greenlight, with a ten minute walkthrough video showing a couple of missions as well as the coffee shop hub where mission planning and research takes place. It looks more in-depth than I’d expected, with team mates to recruit/rescue, equipment to buy or flog, and a TV series structure that procedurally generates missions and ‘Big Bads’ to hunt and slay.

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First-Person Buffyer: Eldritch Devs Making Slayer Shock

Somehow we’ve not mentioned before that Eldritch and Neon Struct studio Minor Key Games are making a role-playing first-person shooter about youngfolk hunting vampires in Nebraska. Silly us. Slayer Shock [official site] is due to come out later this year and comes to my attention today through a new dev blog post with the catchy name Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling. Sounds fair enough.

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Neon Struct Gets Level Editor And Free Expansion

Neon Struct [official site] is one of the 25 best stealth games on PC, says our Adam, and who am I to disagree with him? Him with his gentle voice and wry smile. And, uh, apparently his sneaking skills good enough to write that previous sentence when I popped into the kitchen for a cuppa. Well, no matter. Point is: Neon Struct was already grand, and now it’s practically endless, as it has a level editor with Steam Workshop support. Minor Key Games have also dropped a free expansion. How splendid!

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Wot I Think: NEON STRUCT

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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Cyberpunk First-Person Sneaker Neon Struct Released

Minor Key Games went Lovecraftian with their first game, Eldritch (one of Alec’s favourite FPSs, don’t you know), and their latest goes for another theme I’m always happy to see more of: espionage and conspiracy in that dear old dystopian cyberpunk future.

Neon Struct [official site] sees a spy on the run after being framed for treason, delving into intrigue and trying to clear her name as she sneaks around. It launched this week, and has a demo with the first two missions.

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Neon Struct Release Date Announced

Off the grid, yo

Do you remember us talking to you about Neon Struct [official site]? It’s a “political thriller stealth game set in a neon-soaked surveillance state” from David Pittman of Minor Key Games (the studio behind Lovecraftian roguelike, Eldritch) which inspired Alice’s short-lived crusade against sewers last year.

Well, there’s now a release date for you to add to your diary, should any of that tickle your fancy: May 20 for Windows, Mac and Linux.

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A Glimpse Of Our Cyberfuture In Neon Struct Trailer

Hands up: who wants to be a secret cyberagent on the lam in the garish and cruel future? You’ll note that you can’t raise your hand, as while you were all distracted by that screenshot, I snuck around breaking your arms. And that, MI6, is why you should defs hire me once you get into the cyberagent game. It’s also why I’m quite keen to play Neon Struct [official site].

Minor Key Games, the teensy team team behind Alec-pleasing Lovecraft ’em up Eldritch, have dropped a new trailer to reveal a May 20th release date. It’s well data, yeah?

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#nosewers: First-Person Sneaker Neon Struct Shuns Sewers

You'll never see me, copper.

While John’s waging war on oceans (a traumatic crab experience as a child, perhaps?), I’ve decided that my first Official RPS Crusade will be against far less pleasant bodies of water. Cnut that I am, I set my throne before waves of lurid green sludge and futilely declare: no sewers.

I’ve chosen my first champion. A game bold enough to cut a sewer level because it wasn’t adding anything. A game that destroyed sewers even though you can probably, like, make a really powerful point about cyberpunk cities and waste flow and, like, society, yeah? Good on you, Neon Struct.

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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

A face you can trust.

It’s sometimes hard to gauge from the outside exactly how successful an indie game has been, so I’m always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind enough to include some graphs.
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Eldritch Out On Steam, It’s Good


Have I mentioned how much I like first-person roguelikelike, Eldritch? No? Well, here goes: I really like it. The random nature of it means that it’s, well, rather random, but it’s one of those games that sort of captures the raw essence of videogameness and puts it straight into your head with no excuses or fluff. Exploring, fighting, sneaking, collecting, being freaked out by weird things, skipping locations via magic books, getting bitten by worms, delving deep into unknown and unknowable videogame spaces. Ignore that stupid bit of your brain that says you should bypass this game because it looks like Minecraft, because it ain’t. And you’ll treasure it.

My feeling is that Eldritch isn’t spooky because of the Lovecraftian theme, it’s spooky because videogames just are spooky. Goddamned weird-ass alternate spaces for no reason! This is one. And it’s great, Anyway, there’s bound to be a bunch of Halloween type release out at this point in the year, and this is the one I’d buy for a friend. In fact, I am going to do that, right now.
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Hands On: Eldritch

Not enough games feature librarians as central characters.

As Nathan mentioned this morning, Eldritch is from the hands of David and Kyle Pittman, formerly of BioShock 2 and Borderlands fame. But hey, maybe all they did was make those games crash? We don’t know! So I’ve taken a look at Eldritch to see if their pedigree counts for anything… Oh, it does. It’s really rather good. They probably didn’t make those games crash.

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Drool: Eldritch Is Thief Meets Lovecraft Meets Roguelike

Also there are dudes from Magicka for some reason.

Eldritch just got announced by former BioShock 2/Borderlands developers David and Kyle Pittman, but it’s already rocketed to the top of my list of Exciting Doodads That I Will (Lovingly) Obliterate With My Excitement Lasers. The headline does not lie. The roguelike-like counts games like Thief and Dishonored among its closest inspirations, bringing them together in a clammy, tentacle-slathered Lovecraftian embrace. In short, you can fight, sure, but you can also stealth past enemies, upgrade otherworldly powers, and climb around the environment to discover alternate paths through the harrowing infini-dungeon. Oh Eldritch, let me count the ways. Wait, I already did. You should probably just watch the (refreshingly silly) trailer, then.

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