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Posts tagged “Minority Media”

Feature: Don't trust the frogs

Have You Played… Papo & Yo?

For all its dreamy landscapes, talking robot toys and unusually high population of poisonous frogs, Papo & Yo is not a happy game. Based on designer Vander Callabero's own troubled childhood, Papo & Yo is very much in the same vein as games like That Dragon, Cancer and The Town of Light - hard-hitting, true-to-life stories that use the game as a lens to tackle…

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Larkin About: Papo & Yo Available For $1

Papo & Yo is a personal game, using the tale of a monster and a boy to touch on creator Vander Caballero's upbringing. It's a story of affection, protection, alcoholism and abuse, set in a dreamlike favela. Nathan found the experience powerful: "That relationship, then, lies at the heart of Papo & Yo, weaving an extremely personal thread through both story and gameplay mechanics. But…

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Feature: Together We Can Conquer

Papo & Yo Creator’s Next About Bullying, PC-Bound

Papo & Yo's tale of parental abuse, coping, and giant rhino dogs that appear to be made of chewing gum might not have been perfect, but on the whole, it was a marvelously powerful, important experience. Honestly, if you haven't already, I really recommend giving it a try. Plenty of games tell great stories, but rarely do they teach us to understand and empathize with…

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Feature: Family Matters

Papo & Yo review

Papo & Yo is, at first glance, a puzzle platformer about a young boy and his best pal, a multi-ton, bulbous bellied pink gum wad rhino dog. Same old, same old, right? But beneath its sunny, wildly imaginative exterior is the bleak tale of creator Vander Caballero, whose alcoholic father physically abused him and his family when he was a child. And so, when Monster…

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Harsh Surreality: Papo & Yo PC-Bound On April 18th

Unfortunately, this one flew right by us during all the GDC madness, but it's still hugely worth noting. Papo & Yo, you see, is a tale of one man's real-life childhood relationship with his abusive father, told by way of a giant pink rhino flesh wad creature. It's exceedingly personal for a game of its scale (originally, Sony chipped in; thus an initial period of…

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