Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.
Your favourite game is at number 51.
RPS Feature The Worthiest Reticules Of All Time
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Some people install the latest Crysis game whenever they buy a new PC, to push their upgraded hardware to its limit. I install Mirror’s Edge. If I want to feel good about my purchase, then Mirror’s Edge succeeds by being as unfailingly gorgeous now as it was six years ago. Better still, its mechanics – about movement and speed and grace – leave me just as breathless and uplifted as its pristine cityscapes and colourful interior design.
Mirror’s Edge 2 was revealed at last year’s E3 with little more than a brief animation and a few bars of the game’s lovely soundtrack. As part of EA’s conference at E3 2014, they showed off more of the game. It was set amidst some buzzword-y waffle from the game’s developers, and is still only concept footage for the game they hope to make, but there are hints of good things in the three minute video embedded below.
As a semi-longtime games journo (and hobbyist coal miner), I’ve seen my fair share of diamonds in the rough. Some eventually go the distance and gleam like a million smiling suns, while others… well, they don’t fare so well. And yet, even after losing countless hopefuls (and also canaries), I’m not ready to give up hope on promising upstarts like Lemma. The rune-encrusted run-leaper has evolved significantly since Adam first highlighted it, combining the path-producing footfall’s of something like Bastion with Mirror’s Edge‘s feather-like grace and, er, color scheme. It still looks a little janky, but I’m ready to place two of my crossed fingers before its altar. New trailer below.
But in a good way! Titanfall’s wall-running and super-fun leaping is the second best thing about Repawn’s multiplayer game. Being able to watch others do it is my favourite thing about it: seeing them curve across gaps, leaping like leapy things, and dancing across levels. I love it. I love that moment at the very beginning of a level, when your small group peels off in different directions to a chorus of jet blasts and then vanish into the twisty death warrens. So the new trailer for Hover: Revolt of Gamer looks very compelling to my eyes, even if it is a little bit neon and flashy: that thrill of leaping around with friends will always draw me in.
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Valve might prefer to be extra super special secret quiet about it, but they do, in fact, still make games. And games, well, they tend to be more enjoyable when they’re easy on the eyes. Now that I have cracked the eons-old mystery of Why Games Have Graphics, let’s get down to business: Valve has scooped up Mirror’s Edge and Dear Esther gorgeous vista warlock Robert Briscoe. Good for Valve, because Briscoe is astoundingly talented. But wait, wasn’t he in the process of moving Dear Esther’s painterly world into Unity’s less-costly frame? What’s going on there?
Hover: Revolt of Gamer is still pretty obviously early, but goodness do I like where it’s headed. The goal? To marry Mirror’s Edge‘s madly precarious first-person parkour to Jet Set Radio Future‘s groovy techno-tronic cityscapes. Oh, and developer Fusty Games is throwing in an open world for good measure. Also rail-grinding, because who didn’t love the ’90s? The trailer below doesn’t quite stick the landing, but it already looks like it’s on the right track.