Posts Tagged ‘Mirror’s Edge’

Leap Of Faith: Mirror’s Edge Meets Jet Set Radio In Hover

Hover: Revolt of Gamer is still pretty obviously early, but goodness do I like where it’s headed. The goal? To marry Mirror’s Edge‘s madly precarious first-person parkour to Jet Set Radio Future‘s groovy techno-tronic cityscapes. Oh, and developer Fusty Games is throwing in an open world for good measure. Also rail-grinding, because who didn’t love the ’90s? The trailer below doesn’t quite stick the landing, but it already looks like it’s on the right track.

Read the rest of this entry »

On Edge: A Chat With Robert Briscoe


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Robert Briscoe is obviously not the only great environment artist in games, and it’s a bit weird to say he has a singular portfolio after working on just two titles. What makes it a lot easier is if you think in terms of levels: The Shard, Jacknife, Reflex, Velocity (from Mirrors Edge and its DLC); The Lighthouse, The Cave, The Beacon (from Dear Esther). All masterpieces up there with BioShock’s Welcome To Rapture, Half-Life 2’s Point Insertion and – quick, think of something slightly less distinguished to prove worldliness – that level in Robocod made out of Penguin bars. Read the rest of this entry »

New Adventures In Hi-Fi: Some Screenshots


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Games move pretty fast. If you don’t stop and look around once in a while, you might miss them. The pretties this week come courtesy not of a particular game, nor indeed me, but of the Dead End Thrills Flickr group, a caravan of some 500+ ‘players’ who spend more time stopping games and looking around than they do actually playing. The times we live in.

With some 11,000 images in there, I wasn’t sure how best to approach this. (Drunk, obviously, but how badly?) I’ve gone for the easy option: a round-up of games and/or users that stood out over the last few weeks. What you’ll often find is that wrangling games into ‘screenshot mode’ has knock-on benefits for any PC gamer, so let’s see if that holds true.
Read the rest of this entry »

Beyond Good And EAvil: The Humble Origin Bundle

I can't turn back now. EA asked me to deliver medicine to all the world's orphans, and deliver medicine I will!

THE WORLD HAS GONE CRAZY. First Activision took some progressive (well, by Activision standards, anyway) steps with Call of Duty, and now EA’s teamed up with Humble Bundle to host a bonkers sale whose proceeds go entirely to charity. It consists of eight titans of electronic artistry (or whatever EA’s “A” actually represents these days) both past and present, which by the mega-publisher’s count comes out to a $215 value. The bundle is, as ever, pay-what-you-want, but this time around highlights include the likes of Mirror’s Edge, Burnout Paradise: The Ultimate Box, Battlefield 3, and, er, Medal of Honor. Well, they can’t all be winners. Also, some require Origin. But still: ultra-cheap games for some really great causes! It might be EA, but today I must set aside my torchfork and don my giant rubber applauding hand.

Read the rest of this entry »

Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

Don't look down don't look down don't look down.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.

Read the rest of this entry »