Posts Tagged ‘Mirror’s Edge’

Mirror’s Edge Cinematic, Part Two


EA have released another snippet of animated backstory for highly-anticipated urban gymnastics simulator Mirror’s Edge. It illustrates a little more about the dystopian utopia, the surveillance society, and the attractive protagonist’s personal battle against the regime. It’s brief, but it bodes well.
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Mirror’s Edge: You’ll Need This

Edit – attributed this to the wrong source, because I’m a great big idiot. The original story’s actually here, and is replete with further details on Mirror’s Edge’s likely requirements, so well worth a read.

Are game system requirements a valid post? Ooh, it’s a toughie. There’s nothing more PC than specs – witness the number of Forum-men who display their PCs’ fact-innards in their sigs- but they’re hardly a mine of wonder to write about. For instance, apparently Mirror’s Edge needs a PC something like this:

# CPU: Pentium 4 at 2.4 GHz / Athlon 64 2800+
# RAM: 1GB
# Gfx card: GeForce 6 Series with 256MB VRAM or higher, or ATI X1650 (or HD2400)

Is that interesting? I honestly don’t know. Possibly interesting is that my immediate reaction is “oh, that’s a fairly low-end system”, which either means that I’m a monstrous hardware fascist (more than likely) or that the concept of what a modern gaming PC is has changed somewhat over the last year or so. Read the rest of this entry »

Mirror’s Edge: Alternate Paths


This latest piece of Mirror’s Edge footage is probably the most interesting so far, showing as it does the ways the game opens up to allow you to take different routes through the bright urban environments. There’s some areas we’ve seen before, but also some we haven’t – and the scenes in which the player is being chased by cops is particularly cool looking. (I love how doors are kicked open on the fly). This game just looks prettier and prettier. I think it’s going to be one of those titles that hits a reboot button for action games, just as Max Payne did back in 2001.
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Mirror’s Edge: Comickybook Pickytures

While I completely failed to pay any more attention to Stargate Worlds than reading the advert on a bus which rolled past the convention, when I was at San Diego, this did catch my eye. Wildstorm produced a short preview comic of the forthcoming Mirror’s Edge (Which has been scanned by Silicon Era). Words by the games’ writer Rhianna Pratchett and art by Matthew Dow Smith, I’m always interested by the comics/games interface. On one hand you have comics like this, which are pure promotional items mainly of use for swiftly introducing a games’ concept (And are harder to write than you may think). On the other, you have the licensed tie-in, which are hard in almost the exact opposite way. The former are pre-game-exposition, so demanding a lot to be crammed into scant pages. The latter, generally speaking, are post-game-exposition, so while people will abstractly care and know the world, you’re limited to doodling in the margins of the universe. Because, of course, you’re an auxiliary creative exercise and anything genuinely meaningful will be saved for the central games.

Not that would stop me jumping at a chance to do a Thief comic if anyone wanted to pay me to do so. Anyone else got something they’d like to see?

RPSish At-Ish E3: Housecleaning – EA

Yep, EA again, because this time I’m not talking about their press conference but the excellent time I had in their far-too-crowded demo room checking out their titles – Dead Space, MySims, Mirror’s Edge and Warhammer Online: Age of Reckoning, first hand.
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RPS-ish At-ish E3: Day 1, Part 2 – EA

Dear RPS Readers,

Thanks for the interested comments in response to my first post! They have warmed my heart and girded my loins for the rest of the week. Straight after filing my first report I had to dash (well, walk leisurely) across downtown Los Angeles to get to the EA press conference, held at the Orpheum Theatre – a truly gorgeous restored vaudeville theatre where they shot the theatre scenes for Last Action Hero. Which wasn’t as thrilling as accidentally ending up at Union Station (where they filmed the police station scenes for Blade Runner) yesterday, but interesting none the less. In a round about way that sort of sums up EA’s press conference, too. Not hugely thrilling, but unquestionably interesting.
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Mirror’s Edge: In Motion

Kick! Punch! It's All in the mind! We're a PC Games Site and this reference is out of our jurisdiction.

We’ve expressed our excitement before, but the first public footage of DICE’s Mirror’s Edge has just gone live at some console-show-thing. Rhymes with Tony. That one. To recap – it’s a free-running first-person action game, based around the noble art of Le Parkour, which is French for Running About Like A Mad Fucker. Trailer and some more notes beneath the cut…
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Mirror’s Edge


Okay, that’s enough teasing. The really impressive thing that DICE showed at GDC was Mirror’s Edge. It looks totally fucking awesome.

We’ve all heard that it’s a first-person game that focuses more on movement than combat, but I’m not sure anyone quite believed it. Well, believe it now. I’ve never seen a game that captures motion, momentum and bodily inertia so brilliantly. Remember how Thief changed the face of gaming with its sneaking and lurking? Well Mirror’s Edge is making the same kind of leap, only this time for, er, leaping.

Beyond the jump… more about jumping.
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Born To Run: Mirror’s Edge

What fortuitous timing. I was going to link to Edge’s extensive piece on DICE’s (i.e. The BF2 Guys) shooter when Eurogamer lob up some actual screenshots found by fansite. So now we can start with a picture…

BOOORRRRRRRRRRRRRRN TO RUN!!!!

Before going to give some choice cuts on why this Le Parkour-influenced FPS is – for me – the most exciting looking first-person game of the next twelve months.

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