Posts Tagged ‘Misfits Attic’

The Electronic Wireless Show – IGF Special #1: Sci-fi

It’s time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year’s Independent Games Festival, we interviewed a whole bunch of developers, all of whom have been nominated for some kind of award this year. We’ll be talking to them about sex, politics, and other things we’ve never understood.

In part one, we’re talking science fiction with the makers of Duskers, Quadrilateral Cowboy and Event[0]. Click onward to listen here, or find it on Soundcloud directly.
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Wot I Think: Duskers

After nine months in the womb of early access, Duskers has finally been born. Out it comes, snarling and writhing like the science fiction nightmare it is, covered in slime and engine oil. Congratulations, game developers! It’s beautiful. No, really, it is. And here’s Brendan to tell you why.

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Drone Zone: Command Line ‘Em Up Duskers Released

The command line terrors of sending drones into derelict (but… not empty) spaceships delighted us in Duskers [official site] even when it was in Early Access. Marsh Prematurely Evaluated it with great vigour, and Brendan declared it one of the best computer-y games. After nine months in Early Access, Duskers is now done and properly launched today.

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Premature Evaluation: Duskers

Duskers’ premise has the player investigating the disappearance of human life from the known universe. Hulks float through the emptiness of space with only the garbled fragments of old log entries as evidence for the existence of their crew. The game puts forward a few different possibilities for you to look into and eliminate, and these suggest an action that humankind takes which inadvertently precipitates its destruction: a nanotechnological experiment gone wrong, creating a grey goo that atomically disassembles human matter, or simply the use of a super weapon so devastating that the resultant chaos causes the rapid decline and extinction of the entire species. But, assuming that humanity survives to become a space-faring people at all, perhaps the larger existential threat is inaction.

Each week Marsh Davies pulls apart the fritzing hulks he discovers drifting through the lifeless void of Early Access and comes back with any stories he can find and/or accidentally flushes himself out of an airlock. This week he’s been tentatively probing Duskers, a space-set roguelike in which you remotely operate a crew of drones as they strip derelicts of resources and attempt to uncover the reason for the dramatic depopulation of the galaxy.

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Drones, Derelicts And Survival Horror: Duskers

Late last year, I reviewed a game called Deadnaut, which follows gangs of expendable fools exploring derelict vessels in space. Then they die. It wasn’t a big release and its combination of well-pitched glitchy graphics and palindromic doom mood only carried it so far, but I’m glad to have played it. Duskers looks like it’ll be exploring similar territories – murky, poorly lit ship interiors, seen through the optical equipment of drones sent to explore the darkest corners of a world gone dark.

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Out(break): A Virus Named TOM

Robot dogs will kill us all.

Few people know this, but Rock, Paper, Shotgun was only started after Jim, Alec, Kieron and I were fired from our jobs working for a super-secret underground laboratory, responsible for a utopian society. In our rage and fury, we sought to take revenge against this unjust action by creating a website about PC games. We’re playing the long game. It happens to also be the plot of puzzler A Virus Named TOM, that is out today. And it has the best trailer.

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Scratching An Itch: A Virus Named TOM

The Jetsons has a never-aired final episode

Back when I was a whippersnapper, I wrote about a charming puzzler called A Virus Named TOM, which seemed a bit like a more excited Pipemania. I continue to be particularly excited by the multiplayer modes, which offer both competition and cooperation, and the possibility of combining the two by ruining a teammate’s day. The game is due out in March and pre-orders are now open, with a 50% discount off the final price of $10, access to the beta and, if the order is before Valentine’s Day (hurry!), an extra copy of the game. It’s not a gift, more of an infection. Isn’t that what Valentine’s Day is for? Or is that New Year’s Eve? I forget.

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A Virus Named Tom: Circuit Breaker

Lines and lines and lines
Here’s a cute little game that popped up at GDC Europe. It’s an action-puzzler with a rather nifty retro future vibe to it. The tongue-in-cheek, self-referential trailer raised a smile and the actual gameplay doesn’t look half bad either. From what I can gather, it’s a little like Pipe Mania, which you may know as the hacking game from Bioshock if you’re not an old fart. The difference here is that you actually control Tom, the virus, and must run around the grid switching connections around rather than simply clicking on them with a pointer. And it has co-op and competitive modes. Take a look.
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