Posts Tagged ‘MMO’

Wot I Think (Part Two): Wildstar

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

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Wot I Think (Part One): Wildstar

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

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Of Gods And Spaceships: New Skyforge Trailers

If there was one winner at this year’s E3, it was fans of open worlds. The industry has become so efficient at creating beautiful places that there’s half a dozen games coming in the next year that I want to play in spite of their mechanics, not because of them. Skyforge is on the list. It’s an MMO likely to be a grind to play, but it’s set in the kind of techno-fantasy world that juts mountain palaces up against spaceships and sets it all under a vibrant blue sky. There’s a trailer introducing that world below, alongside another talking through some of the game’s combat and leveling mechanics.

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10,000 Free Neverwinter Booster Packs, Why Not

It certainly has ice... but fire, too!?

We’re not the world’s biggest fans of these traditionally sturctured fantasy MMOs, but Neverwinter is a rare exception. The game lured John into its embrace and cradled him there in a pleasing rhythm of free-to-play questing, levelling and monster-bashing for the length of a three-part diary series. That’s old age, in RPS-diary years.

So maybe you’re already playing it on John’s recommendation, or maybe you saw yesterday’s news about the Icewind Dale expansion and decided it was finally time to give it a try. In any case, we’ve got 10,000 free keys for an in-game booster pack, in case you needed an extra excuse to finally hit download, install and play.

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First Look: Cloud Chamber

I think my struggle to calculate an opening line for Cloud Chamber is rather indicative of quite what a peculiar, interesting and original thing it is. But that seemed to work. A multiplayer game in which “playing” is discussing, where there are no puzzles but you’re always puzzled, where mysteries are crowd-solved, but spoilers are impossible. I’ve got a lot of explaining to do.

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Avoid Strolls In The Elder Scrolls: New TESO Video

Now, where did we park our ship... ?
Sage, Konkle & Crenshaw sounds like a folk band–and who am I to say they aren’t–but they are also three developers working on The Elder Scrolls Online. The three of them banded together, as folk tend to do in MMOs, and recorded a little play session, showing-off a little bit of the game’s group content. I love wandering the worlds Bethesda builds, but when a game includes most of Tamriel, being able to easily and swiftly team up with friends is definitely a plus.
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MapleStory 2 Will Be An Enormous Game You Never Play


It would be a fool who ignored the power of Maple Story. However, we arguably weren’t fools for not troubling you with the news of a MapleStory 2 last month. At that point Korean publishers Nexon had only put up a useless teaser site. Now there’s a trailer to make something of a more useful announcement.

You don’t care about MapleStory, you say? Sure, it’s not exactly core RPS material. But we should be interested it in anthropologically, if nothing else. This is a game that’s seen over 67 million players, and earned more than $300m before it was even famous. It’s a phenomenon, no question. And now it’s got a really stupid CGI trailer, complete with dubstep.

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