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Posts tagged “MMO”

Money Grinding: Lineage Makes $1.8 Billion Over 15 Years

Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that's in Korean, anyway. Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and…

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Bust Into Lego Minfigures Online’s Closed Beta

As a casual observer of the Lego phenomenon, I am continually baffled by the games. I don't particularly enjoy the LEGO: Pop Culture Thing third-person smash-em-ups, as I mostly want a creative restructuring of things (though John thinks it's because I'm made of hate. I assure you the two are not related). Smashing and rebuilding without any control just doesn't fit into my Lego universe,…

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Guild Wars 2 School: Super Adventure Box Back

So, I admit, I bounced off Guild Wars 2. After promises of its being a brand new approach to the MMO, finding myself in a generic fantasy world being asked to kill five of something, I pretty much gave up straight away. I know, I know, I should have dug in, but as you can imagine it's not possible to dedicate time to every MMO…

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Feature: Massively Multiplayer Minifigs

First Look: Lego Minifigures Online

Lego Minifigures Online is a functional title. This is a game in which tiny Lego humanoids have adventures together, in colourful worlds full of loot, quests and monsters. Funcom have a great deal of experience in the genre, but there will almost certainly be less decapitations and horrific conspiracies than in their previous massively multiplayer efforts. At a crowded and explosion-happy Gamescom, the sight of…

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Stalk This Way: Survarium Alpha

The first players invited to Survarium's alpha have been playing for a while now but a tweet from the team suggests that they are almost ready to open the gateway to their apocalyptic doomscapes, in which it is currently possible to engage in a team-based PVP mode. If you'd like to shoot people in the remnants of civilisation, or would just like to see how…

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Look: Neverwinter Is Coming

Yes, the MMO set in the Forgotten Realms is almost upon us, officially releasing on June 20th, even though it has been available since April. Despite their name, you may remember the Forgotten Realms from Baldur's Gate or perhaps that one tabletop campaign you played in Derek Chortle's bedroom, which is the other forgotten realm. John has been enjoying the game, despite the presence of…

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Feature: The Eldar Scrolls

Interview: Behaviour On Warhammer 40K: Eternal Crusade

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It's not an immediately obvious choice - the studio is primarily known for ports, and their in-house games haven't been met with critical success.…

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No Force Can Prevent There Being A Warhammer 40K MMO

One of the biggest victims of the collapse of THQ was the Warhammer 40K MMO. Dark Millennium Online was declared offline around a year ago, with THQ attempting to save money by downsizing the game - and the development team - to make it a single player game. Developers Vigil Games, owned by THQ, no longer exists, and the project - while never officially cancelled…

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Blizzard Delays Titan To Space Year 2016, Probably Later

I'm pleased to announce that I too am developing a ground-breaking MMO called Titan. And I will be releasing it in 2034. Now invest in shares in my owners. Extraordinarily, Blizzard and their infinite wealth have just said that the much-mentioned, never-shown Titan has now been delayed until "2016 at the earliest". The suggestion is, they're retconning and starting over.

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A Pair Of Wild(star) Videos Appear

I always felt that World of Warcraft didn't get me as a player. All I ever wanted to do was wander the world and look at what had been made, but the gated realm that it offered made that tough. Not impossible, though: my first few weeks of WoW were slow-going, because I'd be impatient and run into leveled lands without the appropriate character. Then…

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Neverwinter Money Exploit Sees Cryptic Turn Back Time

It seems that Neverwinter's had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game's in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy "Zen" from other players, Perfect World's virtual…

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Feature: Guildy Secrets

Neverwinter Diary: Tales From The Sword Coast Part 2

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I'm *playing with others*. This is about how I came to such a place. Something's wrong with me. I'm... I'm doing things - things I shouldn't want to do. I'm - and please be understanding - I'm playing nicely with others. For crying out loud, I'm running a guild.

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Remembered Realms: Neverwinter’s Beta Starts Today-ish

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we'll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that's definitely bursting with potential, not least because of the Foundry in which users can create their own in-game…

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Have PETA Seen Guild Wars 2: Rytlock’s Critter Rampage?

I haven't been back, or even been inclined to go back, to Guild Wars 2 since its initial release, though that probably says at least as much about me and my grasshopper mind as it does about it. I know a bunch of people are playing it, but I don't know how I can usefully address them about what's going on with the game, at…

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Homes All The Rage: Player Housing In Wildstar

The last time I played Wildstar, Carbine's upcoming MMO, I had a decent time but I was left anxious about how close it stuck to the numbers, numbers, numbers model and why its Explorer path was so much like a late 90s platformer. Now it's increasingly looking as though they might just have been sitting on the good stuff, like a hen made of veteran…

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